Wow! So much feedback. This is so inspiring!
Flip Flow is a good title. Much better than just Flip.
Instead of points moving through, how about small faintly colored arrows?
I guess I have settled on Flip Flow then.
I hadn't actually thought of displaying the flow direction without animation before. This is an interesting idea.
A title screen something like this?
From watching your GIF's, I cannot for the life of me figure out how the game works or what the logic or patterns behind how which path expands how and whither when somewhere is clicked. Nobody else in this thread seems to have admitted the same problem, tho, so I wonder if I'm just slow.
You are not the only one to have this reaction. It probably my main problem right now. Did you try the demo puzzle?
I'm still thinking that some sort of waves would be possible.
Thank you for taking the time to make the animation! I will definitely look into having a wave effect. It will need to fit into the minimalistic feel of the game though.
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Another option would just be to divide the grid like I explained above (so all of the squares are divided into 4 equal parts). Then you could just make the parts that aren't flipped transparent.
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I am not sure I understand what you mean by dividing into 4 parts. Can you elaborate? Thanks for the nice words
I love this! The visual style is so nice. Tried your demo and it's fun to play too! Reminds me of the Witness.
Thanks! I saw your paternity leave level editor app and thought it was genius. I still haven't played the Witness yet.
I will focus on solving the feedback issues. The problem with a hover effect is that it will not work on mobile. Perhaps I can have it togglable so that when you get used to the mechanics you can disable it.
I am not sold on the hinge idea. Having it as a hover effect might work though.
In other news, I did not make a single level while away, but I did manage to fix some editor issues and rewrite some of the bridge code. That is something I guess.
I also remade the color changer graphics: