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TIGSource ForumsCommunityDevLogsweep - vector graphics mystery
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Author Topic: weep - vector graphics mystery  (Read 3429 times)
ompuco
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« on: March 01, 2016, 03:54:44 PM »

« Last Edit: March 13, 2016, 12:35:04 PM by ompuco » Logged

ompuco
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« Reply #1 on: March 12, 2016, 08:11:29 PM »

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BeardTopher
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« Reply #2 on: March 12, 2016, 08:30:16 PM »

This looks sick Beer!
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benjkers
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« Reply #3 on: March 13, 2016, 12:07:25 AM »

I thought I had seen lasers, but I was wrong. These are LASERS. I can't tell what is the original render and what comes from your capture method, but either way it looks really striking.

interest+
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sakrirafael
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« Reply #4 on: March 13, 2016, 08:23:25 AM »

Looks very interesting, is the gif from the actual game?
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ompuco
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« Reply #5 on: March 13, 2016, 12:46:09 PM »

all gifs so far are from audio rendered by the game and fed into an analog vector monitor.

there will be a vector display emulator in the game (for non-installation consumer builds) which I'll be focusing on after finishing the main system, but as for now, the focus is on assembling a 100% authentic vector graphics video game that is compatible with real vector displays.


everything is being done inside the Unity 3D engine.
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ompuco
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« Reply #6 on: April 06, 2016, 08:37:52 PM »


early version of the on-screen digital scope simulation. will definitely be upgraded heftily over time, especially in terms of shaders, but for now i'm focusing on optimization and functionality with it.




i'll be revealing more about the game over the next few weeks now that a lot of the technical aspects are almost done with.
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Zandra
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« Reply #7 on: April 07, 2016, 01:13:11 AM »

Oh, so this is what you've been working on.

Neat. Didn't realize it was gunna be a game.
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Just a guy who likes making games and wishes he could art better. Learning, though! Practice makes perfect!
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« Reply #8 on: April 07, 2016, 01:31:34 AM »

I don't know what that is, but it sure is pretty.
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hyperduck
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« Reply #9 on: April 07, 2016, 01:52:04 AM »

This looks really sick, can't wait to see more.
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hughmyrone
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« Reply #10 on: April 07, 2016, 09:06:43 AM »

This looks amazing! Looking forward to updates.

Curious as to what the music is going to be like. Do you have anybody doing the score?
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ompuco
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« Reply #11 on: April 10, 2016, 06:22:53 PM »

This looks amazing! Looking forward to updates.

Curious as to what the music is going to be like. Do you have anybody doing the score?

Currently no. I write a lot of music in my spare time but I'm not sure if I'd use my own for this. I'm thinking of going around ambient synth stuff and synth rock stuff. Also been listening to a ton of Com Truise during development and that's definitely a huge influence since it really fits the aesthetic of vintage vector graphics with modern advancement.

I might contact some people eventually but this game definitely will have a soundtrack, even though technically speaking the game itself also uses audio channels to run. Luckily, unity allows for multiple channels, so as long as I don't need anything beyond 5.1 channel audio next to the graphics audio feed, things should go real smooth.
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tankorsmash
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« Reply #12 on: April 10, 2016, 06:29:48 PM »

Could you elaborate a bit on what this is? Hard to understand too much just going off what you've got here
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ompuco
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« Reply #13 on: April 10, 2016, 06:37:58 PM »

Could you elaborate a bit on what this is? Hard to understand too much just going off what you've got here

Check the link in my signature for a more technical explanation. This thread is for the game I set out to make the whole vector system for.

As for the game itself, it's a 3D exploration game. More elements will be revealed as I work out the engine better, but the core design is concrete.
« Last Edit: April 10, 2016, 07:22:45 PM by ompuco » Logged

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