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1349352 Posts in 62051 Topics- by 53731 Members - Latest Member: Tatlum Crane

October 18, 2018, 11:07:21 AM

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TIGSource ForumsCommunityDevLogsCrimson Keep - First Person ARPG
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Ian_A
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« Reply #180 on: December 11, 2017, 10:04:36 AM »

The little killer bushes are neat-looking enemies. ^_^

Thanks, definitely still some work to do on them, I'd like to have pieces that move and whip around with physics.
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CRIMSON KEEP - First Person Action Roguelite
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« Reply #181 on: December 12, 2017, 09:32:36 AM »

That would make them feel a little more organic and dynamic, I imagine. ^_^
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Traversal, exploration, puzzles, and combat in a heroic-fantasy setting
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Ian_A
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« Reply #182 on: February 17, 2018, 04:55:50 AM »



Wacky weapons!
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CRIMSON KEEP - First Person Action Roguelite
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« Reply #183 on: February 17, 2018, 10:06:59 AM »

With which to whack wights! :D
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Traversal, exploration, puzzles, and combat in a heroic-fantasy setting
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Ian_A
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« Reply #184 on: February 17, 2018, 04:00:08 PM »

awesome alliteration  Wink
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CRIMSON KEEP - First Person Action Roguelite
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« Reply #185 on: February 17, 2018, 05:16:16 PM »

Thank you! Quite befitting a bardic gif, come to think of it! Wink
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« Reply #186 on: February 18, 2018, 09:54:57 AM »

Really enjoying the look of this game - and the vlogs.  Originally thought 30 minutes was a bit much, but I actually watched several back-to-back!  Hope you keep those up, they're definitely interesting.
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Ian_A
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« Reply #187 on: February 21, 2018, 11:43:24 AM »

Really enjoying the look of this game - and the vlogs.  Originally thought 30 minutes was a bit much, but I actually watched several back-to-back!  Hope you keep those up, they're definitely interesting.

Thanks Valar, yeah as time's gone on I find the vlogs more difficult to make, because a lot of the changes are more content related than feature, and I think less interesting to watch. But I'll try to do another soon.
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« Reply #188 on: February 26, 2018, 01:27:39 PM »



Prince of the Sewers...
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CRIMSON KEEP - First Person Action Roguelite
Ian_A
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« Reply #189 on: February 28, 2018, 01:41:49 PM »



The boss fight for Prince Swinton
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CRIMSON KEEP - First Person Action Roguelite
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« Reply #190 on: February 28, 2018, 04:35:42 PM »

As far as I see here, it looks like a decent fight: a central "target" boss to deal damage to, and a big tough enemy interfering with that goal. ^_^
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« Reply #191 on: March 14, 2018, 12:04:53 PM »

Been quietly following this for ages. This is shaping up to look amazing. Would love another one of your full updates, even if it is to go through some content  Smiley
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Ian_A
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« Reply #192 on: May 14, 2018, 09:24:16 AM »

Thanks Megatiny, I'll see if I can pop out another update!
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CRIMSON KEEP - First Person Action Roguelite
Ian_A
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« Reply #193 on: May 14, 2018, 10:29:13 AM »



A Blood Shrine. Going to try and implement this pretty soon, one thing the game has been missing is a decent way to get fully healed, so I want some of these random heal stations populated throughout the dungeon.

Upgrading your max HP whether from leveling, new equipment, or perks, doesn't feel that great if you are never fully healed up to reap its benefits.
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Ian_A
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« Reply #194 on: August 26, 2018, 02:00:29 AM »





Hey everyone, sorry it's been awhile since the last update, we're getting the game ported to some other platforms. Besides that a lot of the work has been small balance changes which aren't all that fun to read about or show off, but I think I'm going to try to start showing that stuff more in the future. See the video for more!
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CRIMSON KEEP - First Person Action Roguelite
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