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TIGSource ForumsCommunityDevLogsCrimson Keep - First Person ARPG - Released!
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Ian_A
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« Reply #180 on: December 11, 2017, 10:04:36 AM »

The little killer bushes are neat-looking enemies. ^_^

Thanks, definitely still some work to do on them, I'd like to have pieces that move and whip around with physics.
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CRIMSON KEEP - First Person Action Roguelite
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« Reply #181 on: December 12, 2017, 09:32:36 AM »

That would make them feel a little more organic and dynamic, I imagine. ^_^
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Ian_A
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« Reply #182 on: February 17, 2018, 04:55:50 AM »



Wacky weapons!
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« Reply #183 on: February 17, 2018, 10:06:59 AM »

With which to whack wights! :D
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Ian_A
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« Reply #184 on: February 17, 2018, 04:00:08 PM »

awesome alliteration  Wink
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« Reply #185 on: February 17, 2018, 05:16:16 PM »

Thank you! Quite befitting a bardic gif, come to think of it! Wink
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« Reply #186 on: February 18, 2018, 09:54:57 AM »

Really enjoying the look of this game - and the vlogs.  Originally thought 30 minutes was a bit much, but I actually watched several back-to-back!  Hope you keep those up, they're definitely interesting.
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Ian_A
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« Reply #187 on: February 21, 2018, 11:43:24 AM »

Really enjoying the look of this game - and the vlogs.  Originally thought 30 minutes was a bit much, but I actually watched several back-to-back!  Hope you keep those up, they're definitely interesting.

Thanks Valar, yeah as time's gone on I find the vlogs more difficult to make, because a lot of the changes are more content related than feature, and I think less interesting to watch. But I'll try to do another soon.
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« Reply #188 on: February 26, 2018, 01:27:39 PM »



Prince of the Sewers...
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Ian_A
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« Reply #189 on: February 28, 2018, 01:41:49 PM »



The boss fight for Prince Swinton
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« Reply #190 on: February 28, 2018, 04:35:42 PM »

As far as I see here, it looks like a decent fight: a central "target" boss to deal damage to, and a big tough enemy interfering with that goal. ^_^
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MegaTiny
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« Reply #191 on: March 14, 2018, 12:04:53 PM »

Been quietly following this for ages. This is shaping up to look amazing. Would love another one of your full updates, even if it is to go through some content  Smiley
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Ian_A
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« Reply #192 on: May 14, 2018, 09:24:16 AM »

Thanks Megatiny, I'll see if I can pop out another update!
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« Reply #193 on: May 14, 2018, 10:29:13 AM »



A Blood Shrine. Going to try and implement this pretty soon, one thing the game has been missing is a decent way to get fully healed, so I want some of these random heal stations populated throughout the dungeon.

Upgrading your max HP whether from leveling, new equipment, or perks, doesn't feel that great if you are never fully healed up to reap its benefits.
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« Reply #194 on: August 26, 2018, 02:00:29 AM »





Hey everyone, sorry it's been awhile since the last update, we're getting the game ported to some other platforms. Besides that a lot of the work has been small balance changes which aren't all that fun to read about or show off, but I think I'm going to try to start showing that stuff more in the future. See the video for more!
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« Reply #195 on: November 25, 2018, 10:27:26 PM »

Crimson Keep is coming out on PC (Steam) and Nintendo Switch (Download) on November 29th!!



Steel yourselves, brave adventurers. The time to enter the Crimson Keep draws near! Explore, scavenge, and fight for survival. Will you find the mysterious Crimson Keep? Will you escape this terrible place? Or will you be food for the innumerable beasts and horrors that lurk below?

Yes, the wait is almost over...
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« Reply #196 on: November 26, 2018, 09:36:33 AM »

Ah, congratulations on the release date, and well done on getting so far! I hope that the release goes well! ^_^

(Forgive me if I've asked this previously, but will it be available on any non-Steam PC platforms? (e.g. GOG.com, itch.io, Humble Store (in non-Steam-key form), etc.)
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Ian_A
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« Reply #197 on: July 29, 2021, 12:05:53 AM »

I made a new container type object (like chests). The bookshelf/case. Just like in Diablo 1 it can drop books and scrolls. Here's how it looks looted (left) and not looted (right).

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« Reply #198 on: July 29, 2021, 07:34:08 AM »

That looks pretty good--I like it! ^_^
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Ian_A
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« Reply #199 on: August 18, 2021, 09:44:07 PM »

That looks pretty good--I like it! ^_^

Thanks!




Here's a new gargoyle sculpt I've been working on over the last few days. The quality of the original gargoyle enemy sculpt kinda sucks, but I still like it, so will probably use it as a prop. I also wanted to make a new gargoyle because I think it would be cool if it had some subtle animations (wing/head movements) instead of just none like the old one.
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