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1411700 Posts in 69678 Topics- by 58648 Members - Latest Member: jaykastudios

December 07, 2024, 01:24:56 AM

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TIGSource ForumsCommunityDevLogsTOTEM TELLER
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kkairos
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« Reply #60 on: January 15, 2017, 10:20:20 AM »

Oh yeah, that reads weirdly. I mean it looks like the paintings usually turned into "prints" puzzles in a more mass produced fashion, the kind your grandmother and aunts do at family gatherings.

Also, which consoles do you want this to get on when it's done?
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benjkers
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digging for precious games


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« Reply #61 on: January 17, 2017, 06:46:39 PM »

Ah, I see. I had been imagining some elaborate family puzzle solving ritual. Interesting touch point nonetheless.

In addition to PC, Mac, Linux, aiming for all 3 "major" consoles. Not all at once, mind you Smiley
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maruki
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« Reply #62 on: January 18, 2017, 03:18:58 AM »

whoa! It's great to find this game here as well.
Honestly, it's one of the best executions of glitch in games I've ever seen.
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benjkers
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« Reply #63 on: January 18, 2017, 08:42:20 AM »

Thanks maruki - spent no small amount of time folding glitch/compression artifacts into the art in all kinds of ways. Will spend more yet Who, Me?

Since I'm here... recently been improving beach shore asset integration, playing with some more palettes. The atmos-visuals will actually shift a lot during play (based on player actions), but there's some starting norms I want to settle on for each locale. A peep:



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ANtY
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« Reply #64 on: January 25, 2017, 12:43:56 AM »

pretty :3
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Biter
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« Reply #65 on: January 28, 2017, 03:46:26 AM »

Great idea, good work!
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JobLeonard
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« Reply #66 on: January 31, 2017, 05:28:32 AM »

Wow, gorgeous. Following!
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elisof
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« Reply #67 on: January 31, 2017, 09:26:32 AM »

Hey I'm still glad to see and hear updates from this and the music demo last posted sounded fantastic oh jeez. Good. Stuff~
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I compose and design sound~
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FROGANUS
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« Reply #68 on: January 31, 2017, 10:46:36 AM »

horreh-shet looks noice!



some of the best video game art I've seen.

this is crazy- last night i was tinkering in gamemaker, proud of myself for simply coding randomized rgb ranges to produce glitchy colors... this is just lightyears beyond.
I'll definitely read through any technical info in this thread and I'll stay tuned!

 Wizard Wizard Wizard
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-Fro-gAH-nus
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