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April 24, 2024, 12:05:20 PM

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TIGSource ForumsCommunityDevLogsA Wicked Curse - Fairytales and Curses and Witches, Oh My
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Author Topic: A Wicked Curse - Fairytales and Curses and Witches, Oh My  (Read 6203 times)
ericmbernier
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« Reply #20 on: April 21, 2016, 05:41:17 PM »

New forest critters:


The above tileset is still a bit off regarding color. We should be reworking it soon. Also, the trees need a more natural layout.

Here's a few WIP takes on the logo:


We'd love to hear any input / criticism regarding the logo. It still needs to be iterated on, but the more eyes on it, the better.

Next, here's is a mockup of the title screen:


Annnd one more mockup. Here is a WIP apple select screen:


Minus the boss, the forest 'dungeon' enemies are all done. So, as you can tell from the menu screenshots, we've moved onto implementing all of the game's various systems and menus.
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ericmbernier
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« Reply #21 on: April 24, 2016, 05:59:16 PM »

I made a really rough first pass at some lighting tonight. It needs actual thought and consideration on where to apply it, but hey, it's a start Shrug

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b∀ kkusa
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« Reply #22 on: April 24, 2016, 06:16:09 PM »

i like how cute the game is.


I am a bit concerned by the hitbox here. It seems there's not collision between the princess and the mushroom shadows. And if i were the player i'd find it unfair as it would be death by bad collision box.


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Pixel Noise
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« Reply #23 on: April 24, 2016, 06:42:19 PM »

The lighting effect will be really nice when it's applied thoughtfully, like you said. At first I didn't really the the drippy effect on the "curse" part of the logo, but it's growing on me. Maybe it just seems strange if that's the only part of it that's "stylized". I think I like the lower left of the choices the best.
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Pixel Noise - professional composition/sound design studio.
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« Reply #24 on: April 24, 2016, 06:44:24 PM »

Damn, this is really cute, and it looks good too! Definitely following Shocked)
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ericmbernier
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« Reply #25 on: April 25, 2016, 03:22:32 PM »

@b∀kkusa Thanks, cute is definitely the style we are going for. The hitboxes have been tuned a bit since that GIF, but I'll be sure to go back and see how the mini-muffins feel.

@Pixel Noise Yea, the logo is still a WIP. The word "Wicked" is slightly styled, containing a brew of sorts, if you look closely. However, yea, it doesn't stand out as much as the word "Curse". I hope "Curse" is not too jarring.

@neaptide Thanks for the kind words! They are greatly appreciated.
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ericmbernier
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« Reply #26 on: April 27, 2016, 03:07:26 PM »

Here is another WIP screenshot of the titlescreen:



Next, the save slot system, which has been implemented, minus the time tracking  Shrug:

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ericmbernier
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« Reply #27 on: May 13, 2016, 06:48:22 PM »

The green forest seen in prior posts is actually going through some changes. The entire game was originally set to an ambitious 640x360 resolution, but we've downscaled down to a more maintainable 480x270 native pixel resolution. This is still a WIP (especially The Big Bad Wolf), but here's a look at some of the reworked assets:



A closer look at the new trees:


Lastly, a random GIF:
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ericmbernier
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« Reply #28 on: May 29, 2016, 07:30:15 AM »

I've spent the last few days implementing the equipment and enchantment systems, so there isn't much to show. Howerver, here's a screen shot of the new look for the woods area, where the game starts:



That Robin Hood portrait is still a WIP Smiley
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Davi Vasc
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« Reply #29 on: May 30, 2016, 10:17:25 AM »

I've spent the last few days implementing the equipment and enchantment systems, so there isn't much to show. Howerver, here's a screen shot of the new look for the woods area, where the game starts:



That Robin Hood portrait is still a WIP Smiley

Looks pretty charming!
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Pixel Noise
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« Reply #30 on: May 30, 2016, 12:22:45 PM »

I think I actually like the new sprites and resolution a little more! Something about the eyes - I think the face is slightly more visible or featured, in a way. I don't know - I can't explain why, but she's even cuter now than she was before!

Also like the bordering and font for the Robin Hood text box!
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Pixel Noise - professional composition/sound design studio.
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ericmbernier
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« Reply #31 on: August 22, 2016, 05:05:38 PM »

It's been some time since I updated this devlog. I wish I had more to show, but I've been mostly coding the game's various systems.

Here's a GIF of the game's title screen, with save files:


The game also has a new high-def logo:


Third, here's a glimpse at the whale's belly dungeon, with cameos from the mini-alligator, oyster and jellyfish enemies:


Lastly, a door in action in the whale's belly:
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Pixel Noise
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« Reply #32 on: August 22, 2016, 06:22:13 PM »

Great to see you back - the new logo looks great. The old one had a lot of character, but I think this one has a cleaner, sharper feel overall.

And nice door animation for the whale...if kind of gross Smiley
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Pixel Noise - professional composition/sound design studio.
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 https://pixelnoisemusic.bandcamp.com/

Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
Shirsh
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« Reply #33 on: August 27, 2016, 02:12:59 AM »

I like how princess named [Name], I do hope that it will be default name  Kiss
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« Reply #34 on: August 27, 2016, 09:20:44 AM »

your style is very cool ! Good work !
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