PremiseMjolnir is a project I've been working on for a little while. It's going to be a mixture of classic sidescrolling beat-em-ups and modern sandbox games. You find a massive hammer, then its up to you what you do next. Your decisions decide what enemies you fight, if you fight at all, what moves you learn, what areas you can visit, your general stats, and even the final boss. Its going to be programmed in either Stencyl or Mechasource, depending on which one I prefer when they are released and assuming I on't come along someone willing to program.
GameplayYou will fight by moving the mouse, different directions doing different attacks. Side attack being a quick move that can be chained into other attacks, down being a heavy area attack that knocks enemies back, up being an attack that launches enemies into the air. Various other moves can be unlocked. When you unlock your first level of charge is unlocked early on you can charge up your hammer to do a more powerful lightning charged version of each move, each on using a certain amount of your super gauge. You will later be able to charge it with other elements depending on your alignment and unlock new levels of charge, which may supply you with new moves altogether. The final (4th) level will have a single move, but you'll have to wait and see what that is. As you acquire moves by doing missions from whoever you're working for, you can choose which moves you put where (for example you may start out working for the police and gain a rising attack for your up attack then also apply a move you get from a gang you join later, a flaming smash for example, to your down attack) allowing you to mix and match. Placing a move on a lower level of charge will cause it to use much more of your special gauge. You can also drop the hammer for increased mobility. You later gain the ability to throw it and even summon it.
ControlsWith Hammer
Arrows- Move
Double Tap L. or R.- Dash
Mouse Movement While Holding L.Click- Attacks
L. Click- Action (talk, interact)
R. Click- Block
X- Drop Hammer (throw w/ level 1 charge)
Hold L.Click (not moving)- Charge (4 levels)
Without Hammer
Arrows- Move
L. Click- Action
R. Click- Jump
x- Summon Hammer
GraphicsIdle-
Idle w/ Hammer-
Walk-
Walk w/ Hammer-
Jump-
Hurt w/ Hammer-
Title Screen-
Explosion-
Police Man-
Can You Help?You most certainly can. If you have any ideas, are pretty good with pixels, happen to be good at programming, or are a supar rad musician, feel free. You will get credit and you will be awesome.