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da_neel
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« on: March 06, 2016, 02:03:11 PM »

Boneborne

Twitter | Tumblr

PLAYABLE DEMO (with old weapon system)



WEAPON SYSTEM UPDATE

Hello!
Boneborne* inspired by many classic platform shooter games.
Boneborne* has a LOT of SHOOTING and a lot of WEIRD CHARACTERS.

*************MUSIC UPDATE*************
Boneborne demo music
https://soundcloud.com/daneel-games/sets/boneborne-demo-ost

The first iteration of music writing for the Boneborne. Let me know what you think!


*****************************************************************

FEATURES:

- One-hit-death and a lot of checkpoints like in VVVVVV
- Additional weapons like in Castlevania
- Jumping and shooting like in Megaman X Series
- Weird characters like in Space Funeral Evil

I also want to make a fairly grim story that will seem funny and cheerful at first.
I started work on it around a month ago.
I'm developing it in Unity 5 + C#.

MORE FEATURES:

SHOOTING



MIMIC TREASURE CHESTS
not dangerous



EYES FOR YOUR JUMPS


M IS FOR MACHINE GUN


MOTHER'S LOVE


Any ideas or suggestions let me know!




twitter.com/daneelgames | daneelgames.tumblr.com
« Last Edit: June 21, 2016, 08:22:55 AM by da_neel » Logged

b∀ kkusa
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« Reply #1 on: March 06, 2016, 02:42:07 PM »

following! looks like some cool drug for cool kids
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Quicksand-T
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« Reply #2 on: March 06, 2016, 03:04:11 PM »

Some of your images are not working for me, unfortunately. I do like what I can see, though. The boss mockup on your tumblr is rad too!
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nuuup
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« Reply #3 on: March 07, 2016, 02:04:51 AM »

hey da neel! nice to see you here. fine game you got there!!
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I make games! Check them out.
Superb Joe
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« Reply #4 on: March 07, 2016, 03:06:08 AM »

good luck in your quest to get your first awkward boner
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da_neel
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« Reply #5 on: March 09, 2016, 01:13:36 PM »

Hello! Thank you guys for comments!
Today I made a new enemy. Its name is Splathors. Splathors is a demon looking like a horse sliced in two halves. These halves comes together with a kissing sound if Hero is in range of attack (i.e. collides with Splathors' intestine).


annoying techno music is playing while they're fighting
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boustrophedon
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« Reply #6 on: March 09, 2016, 01:19:49 PM »

looks really nice.
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da_neel
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« Reply #7 on: March 09, 2016, 01:22:10 PM »

Some of your images are not working for me, unfortunately. I do like what I can see, though. The boss mockup on your tumblr is rad too!
I'm sorry! I think I fixed it. Does it work now?
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ActualDog
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« Reply #8 on: March 09, 2016, 01:28:34 PM »

Woah, this looks great! I really like Splathors.
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skaz
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« Reply #9 on: March 09, 2016, 01:41:33 PM »

WTF did I just saw.

Looks awesome, keep up!
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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
Quicksand-T
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« Reply #10 on: March 09, 2016, 03:36:06 PM »

I'm sorry! I think I fixed it. Does it work now?

Yes, thank you!
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chariospirale
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« Reply #11 on: March 10, 2016, 10:50:52 AM »

looking really good !

i dig it.
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Tuba
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« Reply #12 on: March 10, 2016, 11:05:20 AM »

Looks disturbing...  My Word!

Love it!  Gentleman
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Tanner Fruit Fly
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« Reply #13 on: March 10, 2016, 11:16:12 AM »

Oh wow, I'm digging this art style a lot! The way you animated that skull's head bobble is super fun to watch too haha I'll definitely be keeping tabs on this one.
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[Check out the "This Is Jim" book on Gumroad! Head over to my devlog for a discounted promo code Wink]
PlagueCarrier
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« Reply #14 on: March 11, 2016, 12:02:12 AM »

I like the aesthetics of the game. The art style really speaks to me. Looking forward to playing it!
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SolS
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« Reply #15 on: March 12, 2016, 12:11:22 PM »

Cool nightmarish style! Very interesting! Good luck!
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benjkers
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« Reply #16 on: March 13, 2016, 12:13:48 AM »

already so juicy and psychedelic... can only imagine where it's going to end up

watching along
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da_neel
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« Reply #17 on: March 13, 2016, 05:37:07 AM »

Boneborne demo music
https://soundcloud.com/daneel-games/sets/boneborne-demo-ost

The first iteration of music writing for the Boneborne. Let me know what you think!

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da_neel
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« Reply #18 on: March 16, 2016, 12:56:55 PM »

Hand Any Key


Didn't much at past few days. Working on procedural generated rooms. It's basically Spelunky's algorithm with a few changes.
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Peace Soft
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« Reply #19 on: March 16, 2016, 01:29:42 PM »



You had me at hello
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