Hey everybody, it's been a while! No worries, we're still here!
We've been real busy getting things in order for our next phase of development, which was brought to a short halt due to academic responsibilities on my part with college graduation and such. We're back to working on the good stuff though!
We recently had a playtesting session of a working demo with a group of about 30 different people who gave us some awesome feedback on what needed to be tweaked on the game, such as Jim's tripping attack animation confusing people into thinking he was the only one taking damage, and the manner in which Jim reappears in the apartment after finishing a memory. We got a super strong positive response to the game so far overall, and we got some terrific feedback on what needed to be adjusted. Needless to say, things went super well.
This playtesting event was a pretty inclusive thing which is why we haven't put any playable builds of the game up online yet, but our plan is to get a crowdfunding campaign going on Kickstarter in the next month or so with an updated demo to play, which we'll give you guys the link to download as soon as it's ready.
In other cool news, we recently added a fourth member to our team to take on the role of lead programmer, and we're super excited to have him on board helping us with the construction of the game. We've got lots of ideas we're planning on incorporating into this project that haven't been integrated yet, but will definitely be showing up as we move into full development.
We're still doing some tweaking for the Kickstarter release demo, but we'll be making new posts as we get more presentable material for you guys. As always, thanks for the support!
really like the weirdly cynical style
Following because skeleton
Haha, I really love how this looks, the art especially. Best of luck on this
Thanks a bundle you guys! Hope to see ya around for future updates. Cheers!