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TIGSource ForumsCommunityDevLogs...KILL COMMANDO [FPS, C64-like, 3D, ultraviolence][Released]
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Author Topic: ...KILL COMMANDO [FPS, C64-like, 3D, ultraviolence][Released]  (Read 13569 times)
woodsmoke
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« Reply #20 on: April 24, 2016, 03:01:20 AM »

Looking good.
I like your MS Paint art.
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gamesthatcouldbeworse
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« Reply #21 on: April 30, 2016, 06:49:12 AM »

Added some bullet shells, that are falling to the floor:



The earth is shaking when the giant walks.
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UaSirideain
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« Reply #22 on: April 30, 2016, 07:12:12 AM »

I decided comment after the boxart gave me a laugh, but having seen the footage...

Dual-wielding uzi-ninjas are everything that's right about this genre.
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gamesthatcouldbeworse
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« Reply #23 on: May 03, 2016, 10:33:07 AM »

I decided comment after the boxart gave me a laugh

It is a mixture of typical Cannon movies and similar productions:




I guess, the best times are over...
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gamesthatcouldbeworse
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« Reply #24 on: June 18, 2016, 05:38:36 AM »

some levels in motion:





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Tuba
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« Reply #25 on: June 18, 2016, 05:42:38 AM »

Great scrolling effect
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gamesthatcouldbeworse
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« Reply #26 on: July 08, 2016, 11:24:41 AM »

I made an experiment and replaced all sounds:





Now the music is the only soundtrack.

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« Reply #27 on: July 08, 2016, 11:47:09 AM »

This game looks goofy and kickass at the same time and I love it  Hand Thumbs Up Right
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gamesthatcouldbeworse
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« Reply #28 on: July 09, 2016, 05:50:08 AM »

Goofy!? GOOOOFFFFYYYYYY!??
That's great to hear  Smiley

The first basic concept was a mixture of trashy graphics with extreme violence. Before I focused on the C64 style I had the first season of Southpark in my mind. I wanted to make a game that feels like the Halloween episode. But since Zombies became mainstream again I lost the interest and switched to a classical "private army" setting.
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Tuba
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« Reply #29 on: July 09, 2016, 09:47:36 AM »

Love the "sound effects"
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ProgramGamer
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« Reply #30 on: July 11, 2016, 08:37:02 AM »

Following this.
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GarBenjamin
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« Reply #31 on: July 11, 2016, 08:56:07 AM »

This looks spectacular. Really like the presentation and is the kind of thing I was hoping to make or at least find at some point. Everything is so clean and readable and gameplay looks to be quite fun and varied. Great work!  Smiley
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Colonel Justice
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« Reply #32 on: July 11, 2016, 12:07:40 PM »

This is the most awesome thing, like ever.
Keeping a cyclops eye on this.
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gamesthatcouldbeworse
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« Reply #33 on: July 26, 2016, 02:31:13 AM »

Thanks for the motivating feedback! I want use the summer vacation to optimize the gore effects.

Here is the progess of an exploding body.

Before:


After:


And "indoor":
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GalaethGames
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« Reply #34 on: July 26, 2016, 07:26:11 AM »

You've certainly invented a new way to paint the walls! Epileptic Epileptic Epileptic Epileptic
 Wink
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jctwood
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« Reply #35 on: July 26, 2016, 08:04:34 AM »

those ribcages wow
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gamesthatcouldbeworse
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« Reply #36 on: August 03, 2016, 04:43:00 AM »

The first episode is finalized, including the position of enemies and weapons.

It contains seven levels and is settled in North America:

Jail (part 1 - 3)
Highway
Bridge
Music Club
Harbour

Now I will add more difficulty modes.
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gamesthatcouldbeworse
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« Reply #37 on: August 12, 2016, 10:22:21 AM »

Godmode on :

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gamesthatcouldbeworse
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« Reply #38 on: August 17, 2016, 10:09:51 AM »

Panzerhölle:



At the moment I put enemies and weapons into the second episode. Halfway done.
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gamesthatcouldbeworse
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« Reply #39 on: August 31, 2016, 10:21:28 AM »

Leganimation for the third boss:

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