woodsmoke
|
|
« Reply #20 on: April 24, 2016, 03:01:20 AM » |
|
Looking good. I like your MS Paint art.
|
|
|
Logged
|
|
|
|
gamesthatcouldbeworse
Level 1
|
|
« Reply #21 on: April 30, 2016, 06:49:12 AM » |
|
Added some bullet shells, that are falling to the floor: The earth is shaking when the giant walks.
|
|
|
Logged
|
|
|
|
UaSirideain
|
|
« Reply #22 on: April 30, 2016, 07:12:12 AM » |
|
I decided comment after the boxart gave me a laugh, but having seen the footage...
Dual-wielding uzi-ninjas are everything that's right about this genre.
|
|
|
Logged
|
|
|
|
|
|
Tuba
|
|
« Reply #25 on: June 18, 2016, 05:42:38 AM » |
|
Great scrolling effect
|
|
|
Logged
|
|
|
|
gamesthatcouldbeworse
Level 1
|
|
« Reply #26 on: July 08, 2016, 11:24:41 AM » |
|
I made an experiment and replaced all sounds: Now the music is the only soundtrack.
|
|
|
Logged
|
|
|
|
Canned Turkey
Guest
|
|
« Reply #27 on: July 08, 2016, 11:47:09 AM » |
|
This game looks goofy and kickass at the same time and I love it
|
|
|
Logged
|
|
|
|
gamesthatcouldbeworse
Level 1
|
|
« Reply #28 on: July 09, 2016, 05:50:08 AM » |
|
Goofy!? GOOOOFFFFYYYYYY!?? That's great to hear The first basic concept was a mixture of trashy graphics with extreme violence. Before I focused on the C64 style I had the first season of Southpark in my mind. I wanted to make a game that feels like the Halloween episode. But since Zombies became mainstream again I lost the interest and switched to a classical "private army" setting.
|
|
|
Logged
|
|
|
|
Tuba
|
|
« Reply #29 on: July 09, 2016, 09:47:36 AM » |
|
Love the "sound effects"
|
|
|
Logged
|
|
|
|
ProgramGamer
|
|
« Reply #30 on: July 11, 2016, 08:37:02 AM » |
|
Following this.
|
|
|
Logged
|
|
|
|
GarBenjamin
|
|
« Reply #31 on: July 11, 2016, 08:56:07 AM » |
|
This looks spectacular. Really like the presentation and is the kind of thing I was hoping to make or at least find at some point. Everything is so clean and readable and gameplay looks to be quite fun and varied. Great work!
|
|
|
Logged
|
|
|
|
Colonel Justice
Level 0
|
|
« Reply #32 on: July 11, 2016, 12:07:40 PM » |
|
This is the most awesome thing, like ever. Keeping a cyclops eye on this.
|
|
|
Logged
|
An idle brain is the devil's workshop.
|
|
|
gamesthatcouldbeworse
Level 1
|
|
« Reply #33 on: July 26, 2016, 02:31:13 AM » |
|
Thanks for the motivating feedback! I want use the summer vacation to optimize the gore effects. Here is the progess of an exploding body. Before: After: And "indoor":
|
|
|
Logged
|
|
|
|
GalaethGames
|
|
« Reply #34 on: July 26, 2016, 07:26:11 AM » |
|
|
|
|
Logged
|
|
|
|
jctwood
|
|
« Reply #35 on: July 26, 2016, 08:04:34 AM » |
|
those ribcages wow
|
|
|
Logged
|
|
|
|
gamesthatcouldbeworse
Level 1
|
|
« Reply #36 on: August 03, 2016, 04:43:00 AM » |
|
The first episode is finalized, including the position of enemies and weapons.
It contains seven levels and is settled in North America:
Jail (part 1 - 3) Highway Bridge Music Club Harbour
Now I will add more difficulty modes.
|
|
|
Logged
|
|
|
|
|
gamesthatcouldbeworse
Level 1
|
|
« Reply #38 on: August 17, 2016, 10:09:51 AM » |
|
Panzerhölle: At the moment I put enemies and weapons into the second episode. Halfway done.
|
|
|
Logged
|
|
|
|
|
|