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TIGSource ForumsCommunityDevLogs...KILL COMMANDO [FPS, C64-like, 3D, ultraviolence][Released]
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Author Topic: ...KILL COMMANDO [FPS, C64-like, 3D, ultraviolence][Released]  (Read 13543 times)
io3 creations
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« Reply #40 on: August 31, 2016, 10:57:22 AM »

Just noticed: the main character and many enemies appear to be left handed.  Smiley Hand Thumbs Up Right
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gamesthatcouldbeworse
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« Reply #41 on: September 02, 2016, 05:01:30 AM »

Yes, it's a left-handed Ego-Shooter. For 20 years I felt underrepresented.
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Tuba
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« Reply #42 on: September 02, 2016, 05:09:11 AM »

I haven't even noticed. And I'm also doing a left handed FPS*. I'm right handed but I have a bunch of left handed friends that didn't like Link becoming right handed in the latest Zelda games... so I thought it would be nice to do that.

 Beer!

*devlog soon
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gamesthatcouldbeworse
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« Reply #43 on: September 05, 2016, 09:52:43 AM »



He's half man and half machine (and doesn't prefer a particular hand)
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gamesthatcouldbeworse
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« Reply #44 on: September 13, 2016, 09:58:23 AM »

Cheeeeeeeeeeeeeeeese!

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gamesthatcouldbeworse
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« Reply #45 on: September 17, 2016, 06:28:50 AM »

The opener of the "winter-episode": A plane in a snowstorm above the Alps.


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gamesthatcouldbeworse
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« Reply #46 on: September 21, 2016, 09:49:16 AM »

Changed the cable railway level from summer to winter:



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alvarop
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« Reply #47 on: September 21, 2016, 09:52:50 AM »

i want to get lost in a world that looks like this
do I have to shoot ?
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i make games that can only ever be played once on http://throwaway.fun
gamesthatcouldbeworse
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« Reply #48 on: September 21, 2016, 10:00:09 AM »

unfortunately  Smiley
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Panurge
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« Reply #49 on: September 21, 2016, 10:14:09 AM »

This is so kickass! It's like a roundhouse kick right in the sphincter!

I especially love the written SFX. And the hand holding the belt for the machine gun - that straight up says 'warrior' to me. Smiley
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gamesthatcouldbeworse
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« Reply #50 on: September 23, 2016, 01:43:04 AM »

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gamesthatcouldbeworse
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« Reply #51 on: October 01, 2016, 01:20:58 AM »

Train level, inspired by the great third level from "Outlaws":



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gamesthatcouldbeworse
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« Reply #52 on: October 03, 2016, 04:47:01 AM »

some japanese nonsense

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gamesthatcouldbeworse
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« Reply #53 on: October 04, 2016, 08:36:33 AM »

The winter episode is finished and contains 4 levels.
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gamesthatcouldbeworse
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« Reply #54 on: October 04, 2016, 08:49:46 AM »

btw, I changed the health and ammo information inspired by the carmouflage of the predator game:

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gamesthatcouldbeworse
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« Reply #55 on: October 14, 2016, 10:30:46 AM »

I began to record some scenes for a trailer.

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fingerman
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« Reply #56 on: October 14, 2016, 11:32:03 AM »

Maybe deactivate the crosshairs and HUD for a more cinematic effect. Smiley
Looks like it's going well...

EDIT: I meant in the trailer. As in the scenes where you have hidden the HUD the visible crosshair could go also.
Anyway, the intention is not to second guess your stuff.

Take care, fingerman
« Last Edit: October 16, 2016, 09:39:32 AM by fingerman » Logged
woodsmoke
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« Reply #57 on: October 16, 2016, 08:04:46 AM »

Can't wait!  Smiley
Yeah the crosshair is a bit big, no cross hair would look cool as long as ammo isn't an issue.
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fingerman
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« Reply #58 on: October 16, 2016, 09:42:23 AM »

Hello again, question:

Is it possible to look around freely in all directions in the game or is there only turning left and right. And if not, is there still vertical shooting?
#pitch #yaw #verticality #doom
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gamesthatcouldbeworse
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« Reply #59 on: October 17, 2016, 09:12:14 AM »

Yes, it is probably better to switch off the crosshair for the trailer.

The level-design is completely flat and you cannot jump, just duck behind boxes. But the mouseview has a full range of movement to floor and ceiling (necessary for headshots or helicopters) and the controls are FORWARD, BACKWARD, STRAFE_LEFT, STRAFE_RIGHT, as in most shooters.

I know that it looks a bit like those Wolfenstein3D-Clones as 8-Bit Killer and GunGodz, but I wanted to have a contemporary movement.
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