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gamesthatcouldbeworse
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« Reply #41 on: September 02, 2016, 05:01:30 AM » |
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Yes, it's a left-handed Ego-Shooter. For 20 years I felt underrepresented.
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Tuba
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« Reply #42 on: September 02, 2016, 05:09:11 AM » |
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I haven't even noticed. And I'm also doing a left handed FPS*. I'm right handed but I have a bunch of left handed friends that didn't like Link becoming right handed in the latest Zelda games... so I thought it would be nice to do that. *devlog soon
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alvarop
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« Reply #47 on: September 21, 2016, 09:52:50 AM » |
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i want to get lost in a world that looks like this do I have to shoot ?
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Panurge
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« Reply #49 on: September 21, 2016, 10:14:09 AM » |
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This is so kickass! It's like a roundhouse kick right in the sphincter! I especially love the written SFX. And the hand holding the belt for the machine gun - that straight up says 'warrior' to me.
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fingerman
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« Reply #56 on: October 14, 2016, 11:32:03 AM » |
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Maybe deactivate the crosshairs and HUD for a more cinematic effect. Looks like it's going well... EDIT: I meant in the trailer. As in the scenes where you have hidden the HUD the visible crosshair could go also. Anyway, the intention is not to second guess your stuff. Take care, fingerman
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« Last Edit: October 16, 2016, 09:39:32 AM by fingerman »
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woodsmoke
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« Reply #57 on: October 16, 2016, 08:04:46 AM » |
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Can't wait! Yeah the crosshair is a bit big, no cross hair would look cool as long as ammo isn't an issue.
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fingerman
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« Reply #58 on: October 16, 2016, 09:42:23 AM » |
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Hello again, question:
Is it possible to look around freely in all directions in the game or is there only turning left and right. And if not, is there still vertical shooting? #pitch #yaw #verticality #doom
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gamesthatcouldbeworse
Level 1
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« Reply #59 on: October 17, 2016, 09:12:14 AM » |
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Yes, it is probably better to switch off the crosshair for the trailer.
The level-design is completely flat and you cannot jump, just duck behind boxes. But the mouseview has a full range of movement to floor and ceiling (necessary for headshots or helicopters) and the controls are FORWARD, BACKWARD, STRAFE_LEFT, STRAFE_RIGHT, as in most shooters.
I know that it looks a bit like those Wolfenstein3D-Clones as 8-Bit Killer and GunGodz, but I wanted to have a contemporary movement.
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