Tuba
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« Reply #60 on: October 17, 2016, 09:50:11 AM » |
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Feels really weird to play a fps nowadays with keyboard only controls and no mouse look, even if it's old. Modern FPS controls should be the default but it might be good to leave an option to switch to "retro" controls. Shouldn't be hard
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gamesthatcouldbeworse
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« Reply #61 on: October 17, 2016, 10:08:34 AM » |
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You mean with Page Up/down as in Duke Nukem? btw. here is a good demonstration:
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Tuba
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« Reply #62 on: October 17, 2016, 10:40:35 AM » |
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Yes, although it seems like you really need the mouse in that gif.
Great blood effect btw
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gamesthatcouldbeworse
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« Reply #64 on: October 30, 2016, 11:17:21 AM » |
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Recorded the soundtrack today! 20 songs.
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kalyrical
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« Reply #66 on: November 01, 2016, 09:01:59 AM » |
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Loving the Tokyo inspired level! The choice of colors is also really well done
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gamesthatcouldbeworse
Level 1
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« Reply #67 on: November 02, 2016, 10:01:54 AM » |
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Yeah, I think this level has the most beautiful background. But it is a kitschy postcard sky. Now I added a "count up" for collected ammo:
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gamesthatcouldbeworse
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« Reply #68 on: November 10, 2016, 05:17:33 AM » |
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Began with the equalizing of the songs. It is really tricky to make it sound well (and similar) on different speakers and headphones. I got the best results when I cut off everything below 200 Hertz and above 5000 Hertz. This generates a very synthetic sound that reminds me of old devices. And it removes those frequencies that are a pain in the ears if you hear them too long or too loud.
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gamesthatcouldbeworse
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« Reply #69 on: November 24, 2016, 11:27:21 AM » |
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Mixing is done! I decided to use a frequency range from 250 to 8000 Hertz. The "Whoop Whoop" moments caused by interference effects disappeared and it seems to sound very similar on different devices. I composed 20 tracks and some levels have their own melody, for example Marrakesch: The Boss-levels have a speedmetal soundtrack: and the levels that take place on a car or a train get some fast and hypnotic tracks: https://www.youtube.com/watch?v=Z2VtLoqKYl8
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Tuba
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« Reply #70 on: November 24, 2016, 11:44:31 AM » |
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Music is pretty good. Very C64 like
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gamesthatcouldbeworse
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« Reply #71 on: November 25, 2016, 11:42:34 AM » |
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That's good to hear The selfcoded synthesizer has one huge drawback: it only supports isolated staccato sounds. There's alot of C64 and Amiga music that is dominated by a continuous sound that changes it's tune only by bendings. This is very typical but I couldn't reproduce it.
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io3 creations
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« Reply #72 on: November 26, 2016, 10:33:35 AM » |
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Having recently revisited a few Rob Hubbard c64 game music (Commando, Monty on the Run), your tracks are quite similar to c64 music "style".
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gamesthatcouldbeworse
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« Reply #75 on: January 05, 2017, 11:47:39 AM » |
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Todo before release: -skyscraper office level -final boss level -menu animation -win animation -intro
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