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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)CreativeWritingLooking for tips on RPG writing
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Diejay
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« on: March 08, 2016, 11:58:05 AM »

I wanted to make a turn-based RPG for a long time, and I feel the time is about right. I'm not very good at story writing though. I wanted my story to revolves around an evil religion taking control of the world under the false pretense of wanting to spread the good word, but it's actually controlled by an evil entity feeding on the faith energy of its believers, who wants ultimately to destroy the world.

I have the start of a draft you can read if you're interested; https://docs.google.com/document/d/18Cq6tsJW3FwSAUZPkheuoMlX_PgfjcM277IoN1HPMnc/edit

The game is going to be a classic turn-based RPG like Dragon Quest or Final Fantasy, with 2d graphics, in this style;


Any thoughts / opinions / tips / suggestions for the story would be very much welcome!
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JustinSonicBloom
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« Reply #1 on: March 08, 2016, 12:06:48 PM »

I would highly suggest world building, if you haven't already done this.

Essentially, you need to write a guide to all of the entities in your story. This helps to better understand motivations, and context for characters and plots.

Here are some links: http://terribleminds.com/ramble/2013/09/17/25-things-you-should-know-about-worldbuilding/ or http://io9.gizmodo.com/7-deadly-sins-of-worldbuilding-998817537
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Diejay
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« Reply #2 on: March 08, 2016, 02:43:31 PM »

I would highly suggest world building, if you haven't already done this.

Essentially, you need to write a guide to all of the entities in your story. This helps to better understand motivations, and context for characters and plots.

Here are some links: http://terribleminds.com/ramble/2013/09/17/25-things-you-should-know-about-worldbuilding/ or http://io9.gizmodo.com/7-deadly-sins-of-worldbuilding-998817537

Great read! Thanks a lot for the articles Hand ClapSmiley
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Tanner Fruit Fly
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« Reply #3 on: March 08, 2016, 03:49:27 PM »

I would highly suggest world building, if you haven't already done this.

Seconded! Looking at each individual element of a world and trying to form reason, as well as cause and effect behind it will not only help make your world feel more believable, but it'll also help generate new ideas that you may not have considered before.

Making Places (tumblr)

This page hasn't been updated in quite some time, but it's a wealth of great articles and information gathered in one place by one of my favorite comic authors, Evan Dahm. It's a great place to look when trying to create cohesive worlds, as well as knowing the best way to illustrate them to a reader (in your case, a player). Good luck!
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readyplaygames
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« Reply #4 on: June 06, 2016, 11:55:19 AM »

What is the "good" religion? Does it have rules? What are they? Why do they do what they do? What's the bad one? Etc.

Fleshing that out would be a good idea if your whole story depends on it.
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