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TIGSource ForumsCommunityDevLogsYou are a torpedo AI - RELEASED!!
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Author Topic: You are a torpedo AI - RELEASED!!  (Read 5597 times)
boustrophedon
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« on: March 09, 2016, 12:35:36 PM »



Vote for us on Steam Greenlight!! http://steamcommunity.com/sharedfiles/filedetails/?id=791585463

Trailer:




YOU ARE A TORPEDO AI is a game where, well, you are a torpedo AI. You must guide the torpedo to its target, avoiding collisions with the obstacles on the way.

Be warned: this game is HARD. I'm still working on the difficulty curve, but believe me when I say all the levels are possible to complete.

Download:
https://boustrophedon.itch.io/you-are-a-torpedo-ai

Greetings and have fun,
Boustrophedon


UPDATES

17/november/2016 - 1.0.0
  • Final version released!
  • 16 new levels (91 levels total)
  • Speedrun mode

12/october/2016 - 0.5.1
  • Color scheme of world 4 changed
  • Homing torpedo speed reduced by 10%
  • Fixed the mines' explosion radius

07/september/2016 - 0.5.0
  • 15 new levels (75 levels total)
  • Fullscreen option added
  • Preview of the level added

11/june/2016 - 0.4.1
  • The mines explosion radius is now visible​
  • The HUD fades when the torpedo is close to it

08/june/2016 - 0.4.0
  • 15 new levels (60 levels total)​

08/may/2016 - 0.3.0
  • 15 new levels (45 levels total)​
  • New progression system
  • The boost is a little bit more powerful now

06/april/2016 - v0.2.0
  • Some levels were altered​
  • 15 new levels (30 levels total)
  • Shaders


Images:











« Last Edit: November 17, 2016, 10:36:52 AM by boustrophedon » Logged

boustrophedon
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« Reply #1 on: March 10, 2016, 11:42:34 AM »

Changed a few levels. I think that now they are still challenging but not so hard like before.

Download:
https://boustrophedon.itch.io/you-are-a-torpedo-ai
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boustrophedon
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« Reply #2 on: March 14, 2016, 03:00:29 PM »





a video from my game made by ProfessionalNoDev.
some levels are still way harder than they should.
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boustrophedon
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« Reply #3 on: March 16, 2016, 05:25:24 PM »

Decided that the first world will be dedicated to teaching the player how to control the torpedo, so all levels that had enemy torpedoes or moving obstacles are now in world 2.

Needed 8 new levels. Made 4 today and i have another 2 already planned.

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boustrophedon
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« Reply #4 on: March 17, 2016, 04:30:09 PM »

made some levels today. in my tumblr there is a webm of another one
http://boustrophedon.tumblr.com


it is a very simple level. i just want to introduce the player to narrow corridors.
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Hephep
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« Reply #5 on: March 18, 2016, 01:22:13 AM »

Nice idea! I was wondering, on you previous screenshot, the torpedo seems to need to turn around a chunk of wall before going to it's target, is it because turning right away at the start is impossible? Do you plan to have some difficulty levels where for example your rocket can only turn clockwise?
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boustrophedon
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« Reply #6 on: March 18, 2016, 03:33:38 AM »

Nice idea! I was wondering, on you previous screenshot, the torpedo seems to need to turn around a chunk of wall before going to it's target, is it because turning right away at the start is impossible? Do you plan to have some difficulty levels where for example your rocket can only turn clockwise?

Yes, if the player tries to turn right away at the start he will always hit the wall. The idea of this level is to teach the player how to do a looping.

Very early in the development of the game i experimented with this idea of being able to turn in only one direction. That made the game very hard and it is not actually fun.
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boustrophedon
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« Reply #7 on: March 18, 2016, 03:53:35 PM »

finished the last level of the first world. Posted a video in my tumblr.

http://boustrophedondev.tumblr.com/post/141278615665/finished-the-last-level-of-the-first-world
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boustrophedon
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« Reply #8 on: March 21, 2016, 03:46:39 PM »

made two new levels.



Posted a video of the other one in my tumblr:
http://boustrophedondev.tumblr.com/post/141457196645/what-do-you-guys-think-too-hard
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boustrophedon
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« Reply #9 on: March 23, 2016, 05:31:38 PM »



finished the second world. now it is time to focus on art.

this gif is horrible, i posted a slightly better video on my tumblr
http://boustrophedondev.tumblr.com/post/141577357734/we-tokyo-drift-now-i-know-my-game-is-ugly-but-it
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boustrophedon
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« Reply #10 on: March 31, 2016, 10:34:28 AM »



started learning about shaders.

I definitely need to organize this devlog.
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boustrophedon
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« Reply #11 on: April 01, 2016, 12:28:08 PM »



made another shader. i'm still learning
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boustrophedon
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« Reply #12 on: April 06, 2016, 02:19:10 PM »

Just released a new demo. Check it out:
https://boustrophedon.itch.io/you-are-a-torpedo-ai
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boustrophedon
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« Reply #13 on: April 13, 2016, 01:13:52 PM »

added a new type of enemy: homing torpedo.
http://boustrophedondev.tumblr.com/post/142756935909/added-a-homing-enemy-torpedo
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boustrophedon
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« Reply #14 on: April 15, 2016, 09:47:36 AM »

started working on new levels.
World 1 introduces enemy torpedoes, moving obstacles and ocean currents. In world 2 these concepts are all put together.

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boustrophedon
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« Reply #15 on: April 25, 2016, 05:33:53 PM »

Made 3 new levels today, still need another 6 for the next demo.
I can't decide the background color

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boustrophedon
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« Reply #16 on: April 26, 2016, 12:57:48 PM »

2 levels down, 4 to go.

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boustrophedon
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« Reply #17 on: April 29, 2016, 10:31:42 AM »



finished all levels of the third world.
just need to choose some musics for the levels and work on the new progression system.

What i'm thinking is: all the levels of a world will be unlocked since the beginning. To unlock the next world you need to complete 12 of the 15 levels.

What do you guys think?
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boustrophedon
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« Reply #18 on: May 08, 2016, 09:01:42 AM »

New demo released.
What is new:

  • 15 new levels (45 total)
  • New progression system
  • The boost is a little bit more powerful now


Download it here: https://boustrophedon.itch.io/you-are-a-torpedo-ai
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boustrophedon
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« Reply #19 on: May 19, 2016, 02:15:34 PM »

Started working on new levels

http://boustrophedondev.tumblr.com/post/144612778516/started-working-on-new-levels
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