boustrophedon
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« on: March 09, 2016, 12:35:36 PM » |
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Vote for us on Steam Greenlight!! http://steamcommunity.com/sharedfiles/filedetails/?id=791585463Trailer: YOU ARE A TORPEDO AI is a game where, well, you are a torpedo AI. You must guide the torpedo to its target, avoiding collisions with the obstacles on the way. Be warned: this game is HARD. I'm still working on the difficulty curve, but believe me when I say all the levels are possible to complete. Download: https://boustrophedon.itch.io/you-are-a-torpedo-aiGreetings and have fun, Boustrophedon UPDATES17/november/2016 - 1.0.0 - Final version released!
- 16 new levels (91 levels total)
- Speedrun mode
12/october/2016 - 0.5.1 - Color scheme of world 4 changed
- Homing torpedo speed reduced by 10%
- Fixed the mines' explosion radius
07/september/2016 - 0.5.0 - 15 new levels (75 levels total)
- Fullscreen option added
- Preview of the level added
11/june/2016 - 0.4.1 - The mines explosion radius is now visible
- The HUD fades when the torpedo is close to it
08/june/2016 - 0.4.0 - 15 new levels (60 levels total)
08/may/2016 - 0.3.0 - 15 new levels (45 levels total)
- New progression system
- The boost is a little bit more powerful now
06/april/2016 - v0.2.0 - Some levels were altered
- 15 new levels (30 levels total)
- Shaders
Images:
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« Last Edit: November 17, 2016, 10:36:52 AM by boustrophedon »
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boustrophedon
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« Reply #2 on: March 14, 2016, 03:00:29 PM » |
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a video from my game made by ProfessionalNoDev. some levels are still way harder than they should.
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boustrophedon
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« Reply #3 on: March 16, 2016, 05:25:24 PM » |
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Decided that the first world will be dedicated to teaching the player how to control the torpedo, so all levels that had enemy torpedoes or moving obstacles are now in world 2. Needed 8 new levels. Made 4 today and i have another 2 already planned.
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boustrophedon
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« Reply #4 on: March 17, 2016, 04:30:09 PM » |
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made some levels today. in my tumblr there is a webm of another one http://boustrophedon.tumblr.comit is a very simple level. i just want to introduce the player to narrow corridors.
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Hephep
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« Reply #5 on: March 18, 2016, 01:22:13 AM » |
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Nice idea! I was wondering, on you previous screenshot, the torpedo seems to need to turn around a chunk of wall before going to it's target, is it because turning right away at the start is impossible? Do you plan to have some difficulty levels where for example your rocket can only turn clockwise?
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boustrophedon
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« Reply #6 on: March 18, 2016, 03:33:38 AM » |
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Nice idea! I was wondering, on you previous screenshot, the torpedo seems to need to turn around a chunk of wall before going to it's target, is it because turning right away at the start is impossible? Do you plan to have some difficulty levels where for example your rocket can only turn clockwise?
Yes, if the player tries to turn right away at the start he will always hit the wall. The idea of this level is to teach the player how to do a looping. Very early in the development of the game i experimented with this idea of being able to turn in only one direction. That made the game very hard and it is not actually fun.
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boustrophedon
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« Reply #7 on: March 18, 2016, 03:53:35 PM » |
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boustrophedon
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« Reply #8 on: March 21, 2016, 03:46:39 PM » |
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boustrophedon
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« Reply #10 on: March 31, 2016, 10:34:28 AM » |
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started learning about shaders. I definitely need to organize this devlog.
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boustrophedon
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« Reply #11 on: April 01, 2016, 12:28:08 PM » |
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made another shader. i'm still learning
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boustrophedon
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« Reply #12 on: April 06, 2016, 02:19:10 PM » |
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boustrophedon
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« Reply #13 on: April 13, 2016, 01:13:52 PM » |
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boustrophedon
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« Reply #14 on: April 15, 2016, 09:47:36 AM » |
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started working on new levels. World 1 introduces enemy torpedoes, moving obstacles and ocean currents. In world 2 these concepts are all put together.
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boustrophedon
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« Reply #15 on: April 25, 2016, 05:33:53 PM » |
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Made 3 new levels today, still need another 6 for the next demo. I can't decide the background color
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boustrophedon
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« Reply #16 on: April 26, 2016, 12:57:48 PM » |
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2 levels down, 4 to go.
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boustrophedon
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« Reply #17 on: April 29, 2016, 10:31:42 AM » |
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finished all levels of the third world. just need to choose some musics for the levels and work on the new progression system. What i'm thinking is: all the levels of a world will be unlocked since the beginning. To unlock the next world you need to complete 12 of the 15 levels. What do you guys think?
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