Well, it's been quite some time since I've touched this, and I still am not sure where this concept will ever head, but it's a concept nonetheless that I'm passionate about, would love feedback on, and want to share with everyone... again.
To whet your appetites, here is all the new stuff I've managed to generate in the last week, some still WIP, and a couple you've probably seen already:
If you want to take a look at everything thus far that's led up to here, here's the old thread I had going for this. For the sake of not making people have to look back through that thread, I've started this new one.
Now. As this is a game development website, and this is the devlog forum, it would logicall follow that I give you an idea of gameplay, and my general mission for this project. If you'd like to take a look at all the other stuff I posted way back when as a refresher, look
HEREGameplayAs it stands, gameplay is farthest from my mind, as I am first and foremost an artist. Therefore, the most strongly developed part of this entire thing is the story and conceptualization of setting and character. It would make sense therefore that this play out like an adventure game, a la monkey island etc. However, I actually have little experience playing adventure games, I've never played any of those types of games as a kid or even now. But I do know that this would be more about exploration and character development. It wouldn't be action heavy, if at all. This is probably the most underdeveloped section, but also the most open to suggestion and collaboration. Controls would be simplistic, straightforward, and uninhibiting. Everything should flow, and the game would have to be immersive in nature. No visible GUI while playing. Little need for an extensive menu. These are kind of what I have in mind.
Of course, this brings my whole thing to the biggest limiting factor. That being that the only current incentive to play would be to see the story and overall concept unfold. It would be nice (and naive of me) to think that this would be enough to keep people interested, but I mean, let's face it: that's just absurd.
So I come to you, the fine people of TIGS with my arms open, and my heart and mind on the line. I thoroughly encourage all forms of comments and crits, suggestions, and cookies.
So this brings me to my final reason for making this: help. I need it. Want it. Badly. I've decided I'm one hell of a writer and artist, and I can carry these responsibilities fairly well. But when it comes to programming, composing, and in some cases animating, I'm not quite there yet.
So if you think you
-Can program
-Design
-Compose
-Make pretty pictures or animations
Let me know. I am open to other artists who wish to get in on my vision as well. Pixel skills would be preferrable, but not mandatory. Just a like-minded artist would be nice. The more the merrier.
Of course, I must not, at this time, we're looking at a development budget of $0 dollars. So commitment is not expected, simply appreciated, and any help you would like to give would be nice. Nothing full time at this point. I simply need people to bounce ideas off and have something sent back.
To all of you, I hope you like what you see.
Scott a.k.a. Mr. Trianglehead