Posting here after reading
Too Soon for a Devlog? which got me started, however I notice it's a good place to show new art, moves, animations, or whatever but in the case of my game, showing anything that could give away the controls can be a spoiler as I want the player to figure things out for themselves..
It takes me a decent amount of time to create content for my game though I'd love to be early to show a creative take on controls. While a demo could offer essential feedback, I'm not so sure it would be the greatest way to get the concept out without possibly having someone more capable do in less time what It's taken me a lot to come up with?
What are thoughts or experiences on what to prepare for when releasing demos? Seeing as how novice my project is right now, should the focus just be more about making the game or should some of the thought-out, unconventional aspects that could be duplicated and done well / made mainstream by others who see a potential be of concern? My idea may be crap too fwiw lol!
Thanks