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TIGSource ForumsDeveloperArt (Moderator: JWK5)Character sizes
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aiat_gamer
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« on: March 14, 2016, 12:47:26 AM »

So I have heard that the characters in 2D games should be drawn at a very high resolution and resized as needed. But I have seen that reducing the sizes to much will show "jaggy" effects, especially on the out line of the art.
So what is the convention for HD 2D games?
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zombieonion
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« Reply #1 on: March 18, 2016, 07:11:36 PM »

That depends on your game and your engine.
Let's say your character is 250 pixels tall on screen, but during some parts of the game, the camera comes nearer, or zooms in, so he's taking up twice as much.
Does the character still look good? Then a 250px tall sprite is enough. I'd draw at double res though.

Scaling characters down doesn't really create jaggies, but mixes colors together. You might lose edge precision too, especially when you're doing your alpha channel/transparency.
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powly
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« Reply #2 on: March 19, 2016, 02:32:56 AM »

Are you missing MIP mapping or something? Shrinked stuff should appear blurry, not jagged.
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TitoOliveira
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« Reply #3 on: March 20, 2016, 10:26:50 AM »

Is your game pixel art?

Pixel art is much more finnicky to resize.
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