The game works, people love playing it.
But there's so much more to be made. New weapons, 2P co-op, integrating 2P versus, options, music..
dialed back to 10%

6 weapons are now in.
Coop is in. Music is in.
2P versus mode is in - very experimental
New Developments:
* Removed the weapon name between levels, it was distracting.
* Added Path Carver mode where you can freeze enemy ships & bullets by holding still. I considered re-implementing the iOS version where you drew a path then paused at the end of the path. But that was too much planning & not enough emphasis action dodging, so went with something more akin to Superhot's time only moves when you move" instead.
Time moves if you stay still and shoot.
The deadline slows but never stops when you freeze.
* 2P Competitive mode is not instant kill. When you hit an enemy (or a clone), the deadline between your two sides moves in their direction. It goes further & faster the more total & consecutive hits you score, respectively.
* Secret mode modified somewhat to keep the challenge level from cycling down significantly - now stays within a high difficult range
* Clones now rotate to aim at you.. staying still is never safe anymore. Makes for more exciting and intricate patterns to dodge. I like how you can get in a good rhythm moving through safely, then make a mistake on your movements and instead of instantly being killed, you have a much more difficult bullet spray to dodge. This is dynamic loss & recovery of stability.