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1411526 Posts in 69377 Topics- by 58432 Members - Latest Member: Bohdan_Zoshchenko

April 28, 2024, 08:53:57 PM

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TIGSource ForumsCommunityDevLogs5N²+6N-4 . . . . . . (codename)
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Author Topic: 5N²+6N-4 . . . . . . (codename)  (Read 48314 times)
a-k-
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« Reply #260 on: December 23, 2023, 04:58:49 AM »

This project is really incredible. You're really cramming every language under the sun into it. Smiley

What language is it written in at its "core"?

Hey, thank you and welcome back!

I've really picked boring languages here that just get the job done, as if I knew I would develop the project for eternity: C++ and Python (and SQL).
The spin-off game, which competes for attention when the languages itch strikes, also adds Go to that mix.

About the latter, did you know that this comment of yours about performance art was an inspiration for my Double-Triangular Architecture? (*)
(Also future FaaS migration, which I haven't followed through because I started viewing network latency as a feature, let players wait before they get pass/fail...)

(*) Hexagonal was already taken, but I bet you prefer triangles anyway...
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a-k-
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« Reply #261 on: January 12, 2024, 09:24:01 AM »

Started adding support for outputs to the sandbox:


(meant to serve as an example, once released)
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a-k-
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« Reply #262 on: January 27, 2024, 02:49:01 AM »

Icely Puzzles made a wonderful Let's Play video (youtu.be/60hHZzZRohE), which has brought a surge of new players, and the game now has more than 90K player solutions:


(There were 41K solutions before, so they more than doubled in just 2.5 weeks!)


Meanwhile, I've delivered the second phase of the Sandbox level, so custom outputs can now be optionally specified:



Didn't recognize the specification language in the last posts? That's AngelScript.
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a-k-
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« Reply #263 on: February 22, 2024, 09:49:43 PM »

The third phase of the Sandbox is here:



Solutions are saved and are upgraded automatically whenever the player modifies the specification, but they're not submitted to the server so histograms and cost/cycles-based scoring aren't available.
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a-k-
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« Reply #264 on: March 08, 2024, 11:38:09 PM »

120K player solutions as seen by the algorithm that (indirectly) gave this blog its name:


(new term: N^2.5; suprisingly, it's not the rarest one.)

Icely Puzzles has made a second video (youtu.be/SmSKlNH8lzA), and I'm told that there's a player community in Chinese (in qq). Cool!
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« Reply #265 on: April 22, 2024, 10:12:53 PM »

Designing a new level in the Sandbox, for the first time:


(the input is a linked list of the numbers, sorted by value)

You can tell that I had a simpler version in mind:


(Sandbox Solutions screen; yellow = current specification/version)

That will also be the first time that adding a new level doesn't automatically bring me to the top of the leaderboard...
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« Reply #266 on: Today at 06:07:41 AM »

Added Quipu to the captcha game:


(esolangs:practical languages ratio is now 5:16)
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