Coded Universe - The Rulebreaking Combat RPGcurrently being developed by Chronicle Bench
Twitter: https://twitter.com/ChronicleBenchBeat Brawl (Coded Universe jam game): http://gamejolt.com/games/beat-brawl/225608 Playtesting Topic: https://forums.tigsource.com/index.php?topic=59347.0Team Members11clock (game designer, programmer)
RayRay26 (engine developer)
mischa (artist, animator)
Rik (character artist)
SummaryA turn-based combat RPG where you break the rules to win. Dodge enemies and counter them while it is not your turn. Fight a huge assortment of unique bosses, upgrade your party and learn new abilities, on your journey to defeat a chaotic band of hackers.
Design Goals-Emphasis on skillful and strategic play
-Quick pacing
-Straight forward and linear progression
-Memorable characters and spontaneous story moments
-Minimum "dice rolling" and grinding
Gameplay-The game plays out as a turn-based combat-focused RPG.
-The battle system rewards both strategic play and timing skill.
-Perform series of button sequences to boost your attacks and deal more damage.
-Use a multi-directional dodge system to avoid damage from enemies and counterattack in return. Watch enemy behaviors closely in order to dodge efficiently.
-Position plays an important role. Enemies take formations in rows and columns, and affect surrounding enemies based on their positions.
-Learn new moves for your party as the game progresses, and be able to upgrade their power at the cost of making them less energy efficient and intensifying their button sequences.
-Various spins on the RPG formula to minimize grinding. Items are consumables that recharge between levels, you obtain experience points for upgrades from defeating bosses, and clearing non-boss levels unlocks new items and abilities instead of experience points.
-Tons of boss battles (17 in total), each with their own personalities and tactics.
-Linear level progression, and levels are mainly cutscenes and combat. Exploration isn't a focus for this game.
-More to come as we make more progress.
Theme-The game world is mixed with both cyberpunk and natural elements.
-Fighting plays a huge role in the culture of the inhabitants.
-Most inhabitants are aware of the fact that the world is artificial. (This isn't the Matrix.)
-Characters are trained through the ways of ancient martial arts and adapt them to futuristic technology.
-Some characters know how to physically change the physics and rules of the world around them via hacking. (Now THIS is the Matrix.)
-Artifacts known as C Shards exist in the world, which are connected to the Code of the Universe and in the wrong hands can cause utter devastation.
-The mood of the story is mixed with dark elements and light-hearted humor. The plot itself is serious, but dialog often includes witty jokes and one-liners. (Like the latest Marvel movies.)
Visuals-Characters are animated through skeletons, and have a clean 2D visual style.
-The game looks colorful.
PlatformsWindows, Mac, Linux, iOS, Android
Concept ArtIngame Art (WiP)