End of college hit us, but now we're up at it again!
This is a wonderful gif I managed to capture because it shows off like 5 additions. The most obvious of them is the level transition. I was brushing up on how to use an alpha gradient on a UI texture and this was the result, although I feel the hexagons could look a little better and have a different color.
The little dots, the firefly stuff, was an interesting decision we made for the feel in our game. We're most likely gonna have two sets of fireflies, orange for day and cyan for night, and the amount of fireflies will vary in areas.
There's some nice, randomized clouds scrolling in the background if ya like those.
The enemies have been walking into the battlefield, but we also made the allies do the same. Would show that the characters are trying to make progress, but they keep getting halted.
And finally we're using actual lighting now instead of plain blob shadows. We thought it would look better and make the popup stuff more obvious. The textures are not doing us any favors though; since all the sprites are at an angle, the most appropriate way to handle the light is to send it mostly straight down, but when objects curve at the bottom such as the rocks in this scene, you get this scenario where the shadows appear behind and in front of the objects. I raised the shadow bias of the light to help with this, but ultimately we might have to use separate graphics for the shadows.