jctwood
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« Reply #20 on: May 22, 2016, 09:41:07 AM » |
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Looking forward to the next devlog! Very big fan of the project and your videos, hoping to look into using BDX soon because I love Blender.
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SolarLune
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« Reply #21 on: May 25, 2016, 03:37:21 PM » |
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Hey, thanks a lot, jctwood!
So here's another devlog video. Lotsa changes showed in this one. I actually also implemented some more stuff that I didn't actually show in the video, so... Hurrah.
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TheArtistJiii
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« Reply #22 on: May 26, 2016, 02:57:36 PM » |
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Following. I'm a fan of robot MCs.
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"I'm Jiii" -Jiii
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FK in the Coffee
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« Reply #23 on: May 26, 2016, 06:09:40 PM » |
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really happy to see this active again! love your youtube tutorials, by the way
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ag radley
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« Reply #24 on: May 26, 2016, 09:48:37 PM » |
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the music is so good!
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SolarLune
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« Reply #25 on: June 17, 2016, 09:40:32 PM » |
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Thanks, everyone! Sorry for not posting in awhile; had some computer issues that are, fortunately, sorted out now. Back to the game at hand! Lots of work on the desert zone. Here's a new devlog about it! Also a video showing another song - this one's kinda "Daft Punk-Tron"-ish. A SoundCloud link for sound purists, haha.
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SolarLune
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« Reply #26 on: July 07, 2016, 09:37:54 PM » |
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Yo!
I've been working a lot on the game, but not a lot to show. Optimization has been done by merging static geometry together at runtime. This has lowered the CPU workload dramatically, as there are many, many less objects, which makes physics and raycasting a lot less complex. I also have been working on the water zone, which means water physics, buoyancy code, and a water shader!
Here's a devlog video. Thanks!
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Pixelcomet
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« Reply #27 on: July 08, 2016, 02:55:33 AM » |
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I remember this from your first Devlog, good to hear it's been resurrected! And with a release date in sight too, good luck I can't wait to play it
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Cristiano Vitorino
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« Reply #28 on: July 08, 2016, 09:16:36 AM » |
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This game came a long way, looking really polished. Animation is so smooth, loved the cape physics haha. Water and that platform buoyancy looks really good too.
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vaaasm
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« Reply #29 on: July 08, 2016, 10:51:34 AM » |
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Love the devlog videos man, the game is looking absolutely fantastic.
Really dig the sign character
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SolarLune
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« Reply #30 on: July 20, 2016, 07:58:42 AM » |
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Thanks, everyone! Welp, it's been awhile since the last update, so here's a music devlog video, and a SoundCloud link, as well.
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PsySal
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« Reply #31 on: July 27, 2016, 10:48:03 AM » |
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Excited to follow this Looks great!
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rj
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« Reply #32 on: July 27, 2016, 11:55:53 AM » |
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about fucking time. i was actually thinking about this yesterday.
whenever someone mentions blender being a game engine i first snort and then i think about this
please finish it
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SolarLune
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« Reply #33 on: August 02, 2016, 12:08:56 AM » |
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Yo! Thanks, guys! @rj - I appreciate that, but I'm not using the BGE anymore, haha. I'm using another Blender-integrated game engine, BDX. _____ So, I'm GEARing up (haha) to put this sucker up on Steam Greenlight soon, so we'll see how that goes. I'm finishing up basically enough to get a trailer out (which means some boss mechanics and some NPC stuff, I think). I've been thinking about working on just the stuff I need to finish the game at this point, rather than being distracted by feature creep - I wanted to add one more zone, but maybe I won't have time??? I'll have to figure it out - I wanted to be done by the end of July, I think. Now I'd like to be done by end of August. _____ I've also been doing stuff to work on my website, since that's something I proooooobably should do something about. The previous site I had was made using a program called OpenElement, and it's one I would advise you to use if you're doing some website work and wanna try it out on Windows. Since I moved to Linux, I looked around at the alternatives for website design and found that there aren't really any, for some reason. So, I decided to just go the manual route - I downloaded Atom, grabbed a couple of plug-ins to do some live HTML reloading, and started learning HTML and CSS. It's just a programming language, so it's pretty easy to learn - I think I like web design, haha. Kinda wish I had started writing sites in HTML earlier, I guess. Anyway, thanks for watching reading! I'll upload a video showing my progress soon.
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darthlupi
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« Reply #34 on: August 02, 2016, 05:36:36 AM » |
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Thanks for keeping us up to date! I really liked you water effect video, and I sometimes really enjoy subtle effects like gentle water vs in your face WATER BAM.
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b∀ kkusa
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« Reply #35 on: August 14, 2016, 08:18:54 PM » |
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This is like the ugliest greenlight thumbnail i've seen in a while your game doesn't deserve this. Good luck on the greenlight campaign, been waiting for this for a while !
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alvarop
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« Reply #36 on: August 14, 2016, 08:48:37 PM » |
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Totally brings the game down
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SolarLune
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« Reply #37 on: August 15, 2016, 01:31:22 PM » |
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Haha, man, you guys were quick! I updated it to a more standard shot? Kinda too dark, maybe? But yeah, IT'S UP ON GREENLIGHT WOOP!
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Cristiano Vitorino
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« Reply #38 on: August 15, 2016, 01:58:26 PM » |
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Much better! And best of luck!
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KaiTheSpy
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« Reply #39 on: August 15, 2016, 02:09:17 PM » |
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Big improvement! I really hope you get greenlit.
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i am a 14 year old loser who sort of knows how to program
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