Hey guys! I haven't posted a bit so here's what I've been up to.
Slime Revamped:Remember the slime? I've updated the slime into "Digbear". I felt there was some "impact" missing from the slime, both in the visuals and gameplay. It feels so much better now.
Enemy Spawns:Currently enemies/hazards are spawned through a set of waves based on the amount of points the player has. After each enemy is dealt with, a new wave spawns in. Initially, this was supposed to make sure a plethora of enemies won't lag the game on mobile. (specifically some slower android devices.)
UI Changes:I've slacked off for the longest time, but I've managed to add a pause menu in-game! :D Anyways, I've also modified the UI buttons so it's more "clean". These aren't completely finished yet since they're still missing some "prize/gift" machine buttons for gold tickets and such.
Note: I do not have the old version of this, but you can imagine it having the same style buttons as the old pic above.