Oh, I saw this on
@procgenbot yesterday. Thought it was a Unity plugin but I can see in the bigger picture now that it isn't.
I've gotten increasingly interested in this sort of stuff lately, after basically not caring or knowing much at all for years. This weekend I had my first ever go at reading up a bit on it and trying to implement something, and made a
BSP dungeon (tho I did away with the corridors and turned it into a house). Also implemented A* pathfinding for the first time ever and had it move between rooms. Good start!
Other than that my closest attempt I suppose would be my terrain texturer — while I draw the outline of the terrain manually (manipulating points on a polygon), everything else, including textures and colliders as well as little decals like rocks and flowers, is filled in automatically based on a consistent algorithm (inspired by the current 2D Rayman editor).
Stoked to learn more, so thanks for this!
Currently hoping I might get to use some of it during this weekend's Ludum Dare game jam.