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TIGSource ForumsCommunityJams & EventsCompetitionsLudum Dare 35
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oahda
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« Reply #20 on: April 10, 2016, 11:12:09 AM »

Well, okay apparently spouse strictly means someone one is married too, but since that doesn't actually make any difference, whatever. Tongue Partner.
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« Reply #21 on: April 10, 2016, 11:53:05 AM »

I've been waiting this LD since well.. the end of the last one :p This is going to be my second entry, will do the compo again.

But this time, I'll spend way more time testing other projects to get more feedbacks.
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« Reply #22 on: April 10, 2016, 04:23:44 PM »

#12/#14 for me, depending on how you count. It'll inevitably be C#/XNA again.

What's the matter with people? There was a decent amount of good themes during the weeding but the first round of themes to vote for today was horrible. How did it end up like this?

People vote for shitty themes. It's how we end up with winners like 'Two button controls' and 'Entire game on one screen'. This time around, we have wonderful themes like 'two colors', 'no text' and 'you only have 3 minutes', as well as wonderfully new and innovative themes like 'one item, choose'. The choices are also wonderfully diverse, with unique themes like 'Upgrade', 'Upgrades' and 'Upgradable'.

I hope the winner will not be something retarded like 'no text'; how am I supposed to build a game around the theme of 'no text'?
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oahda
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« Reply #23 on: April 10, 2016, 04:25:37 PM »

Round 2 was pretty decent tho! Some of my favourites from the weeding finally showed up. I actually had an idea that works for "one item, choose" but I got it from a different theme that was more open to interpretation earlier. This one, while it still enables my idea, seems like it would yield a lot more of the same than the other one.

Also, please don't use the r-word.
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« Reply #24 on: April 11, 2016, 01:57:49 AM »

I wanna try, I wanna try! I'm not a real programmer, I just know how to use Twine and Rpgmaker, but they seem too limited for Ludum Dare projects. Might be a good occasion to fiddle with that Stencyl tool lying on my desktop.
I don't really expect to accomplish anything, it's just an excuse to learn the ropes of a new program.
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« Reply #25 on: April 11, 2016, 02:16:17 AM »

That's the whole point! A short concentrated burst of game dev to help you learn stuff!
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oahda
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« Reply #26 on: April 11, 2016, 03:03:13 AM »

I figured out the Twitter hashtag properly, I think.

I mentioned a couple of them in my initial post, but did say that #LDJAM is the one the official account says to use, but I thought the other ones were sort of useful for specification. But #ludumdare doesn't seem to get retweeted at all, and #LDJAM is the only one that is shown in the feed on the LD website.

So use #LDJAM exclusively, I think, even if you're doing the combo.

EDIT:
Update: I was wrong. #ludumdare does show up on the feed too.
« Last Edit: April 11, 2016, 02:15:10 PM by Prinsessa » Logged

ProgramGamer
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« Reply #27 on: April 11, 2016, 03:06:05 AM »

I will use this information exactly once every four months. Thank you!
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oahda
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« Reply #28 on: April 11, 2016, 08:17:09 AM »

Great blog post on considering keyboard differences between countries and so on, and more to bear in mind:

http://ludumdare.com/compo/2016/04/11/things-to-really-consider/
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« Reply #29 on: April 11, 2016, 11:52:28 AM »

Oh god yes, it's so annoying when I have to spread my fingers between the Z (QWERTZ ftw) and the X.
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« Reply #30 on: April 12, 2016, 10:12:52 AM »

Well, okay apparently spouse strictly means someone one is married too, but since that doesn't actually make any difference, whatever. Tongue Partner.

"Marriage" is a legal formality. If you've been through five LDs together, then you are definitely allowed to use "Spouse".

I wanna try, I wanna try! I'm not a real programmer, I just know how to use Twine and Rpgmaker, but they seem too limited for Ludum Dare projects.

Real programmers use Butterflies. Twine makes an excellent jamming tool. RPGMaker will also work fine (assuming you have one of the newer versions that can export to html).

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« Reply #31 on: April 12, 2016, 06:31:49 PM »

My last LD was so shit I couldn't bring myself to go and look at the score afterwards. So yeah, hoping for better this time. I intend to spend a good amount of time brainstorming ideas rather than just diving in and coding the first viable-ish sounding thing that comes to mind.

The themes don't look any worse than normal so far, and the worst ones seem out of the running already.
Personally, I'm liking Microworld.
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« Reply #32 on: April 12, 2016, 11:46:58 PM »

I'm liking Microworld.
I didn't particularly enjoy LD23(Tiny World) so I'm hoping Microworld doesn't win. But the theme is usually rubbish and I have been known to ignore it completely so whatever.
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oahda
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« Reply #33 on: April 13, 2016, 12:39:44 AM »

Themes are what you make of make of them. Try not to interpret them literally, and look at less common dictionary definitions of the word.
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oahda
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« Reply #34 on: April 13, 2016, 04:59:09 AM »

All right, I guess I'll post this tip again...

If you're using Unity and are working remotely with a theme, using source control is a nice way to deal with it.

Here's how to set Unity up with git, using SourceTree, and hosting on BitBucket. Written for Mac, but it's more UNIX specific than Mac specific, and if you have git on your Windows box, I think the command line stuff is basically the same anyway, plus I think SourceTree has a built-in UNIX-like console anyway.

http://adamsingle.com/unitygitsourcetreebitbucketmactute/

Did this last time and it worked like a charm. Just set it up today again to be ready to start right away when LD starts, and it still works fine. May be some minor differences in Unity or BB since this was written, but just pick the closest thing and it shall work.
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« Reply #35 on: April 14, 2016, 04:38:20 AM »

I'm in.

I'm backing "Companion" to win, seems to be in the final few themes each LD but never wins.
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« Reply #36 on: April 15, 2016, 07:27:14 AM »

Last LD was my first. Definitely in again! Coffee
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« Reply #37 on: April 15, 2016, 09:55:34 AM »

So, how do you handle the music if you decide to go the Compo route and lack digital music production abilities? Are there any tutorials I can follow to create something basic that sounds nice? I have been able to find plenty of random music generators (some of which generate nice sounding results), but all the tutorials I am able to find seem to be fairly rigorous and aimed at serious producers.
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oahda
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« Reply #38 on: April 15, 2016, 10:05:48 AM »

If it fits the game/theme you could try making something ambient rather than proper music. I did this once when I had nobody to help me and it ended up #66 for audio, which is crazy, because I'm really horrible at music, tho on rare occasions I manage to make something that's not horrible (I try it basically twice a year). So it seems it fit the atmosphere of the game even tho it wasn't actual music. Not being musical hasn't stopped me from learning the software to be able to play around with it, at least.
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« Reply #39 on: April 15, 2016, 10:27:00 AM »

That's a good idea, thanks! One problem I can foresee is that I may decide to go for a project that requires an energetic soundtrack. In any case, I think it is unlikely that I would have time to compose anything within the Ludum Dare timeframe, but it would be nice to know if there are ways to make music very efficiently (say, ideally under 30 to 60 minutes) without any experience.
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