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TIGSource ForumsCommunityDevLogsCastle of no Escape 2 - Zelda-like oldschool arcade
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Xitilon
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« on: April 02, 2016, 03:27:45 PM »

We're on Steam!
http://store.steampowered.com/app/542350/
The following info is about early builds, shown in 2016.


"Castle of no Escape 2" is a new game following and expanding the setting of the first "Castle of no Escape" game, which is finished and can be downloaded for free at itch.io.

Like the first game, it's a dungeon crawler about the mysterious castle "full of monsters and secrets in a quest to collect all the treasures" and "crush the main boss.". Unlike the first game, it's not turn-based, and should feel more like first Zelda, Binding of Isaac and such.

Currently under development, stay tuned for new beta builds.

By DEX Team (TheDreik, Esdeer, Xitilon).







Prequel gameplay video
That's what the prequel was like, if you were wondering

ConE1 began at Ludum Dare of December 2014, while ConE2 was started in mid-summer 2015, for an absolutely unrelated gamedev jam at some god-forsaken russian site of indie game developers, a social administrator of which I happen to be.

Today we're approaching (and slightly celebrating) an early beta release oddly numbered 1.50. What's the deal, you may ask. It's just that version 1.00 was an early prototype of what we have now, and I'd roughly approximate "version 1.00" as a 10% of a really finished project. Henceforth, I've decided that the final version should be 2.00, so 1.50 counts for, like, 60%. And that's the reason behind starting the devlog already with a message icon of whopping 60%. I'd wish we'd get to the 100% really soon, but that's obviously at least a several months away.

So what do we have already? Let's take a look!


A NES cart art


Some sort of a manual in beta-stage (english version too)


Fan-art I was surprised with


This joke


Fake NES cart with non-fake artwork and posters for the game that didn't actually earn it yet


Some non-digital artwork


Some non-digital artwork (2)


And the actual beta you can actually play. With actual bugs, that is.

Also be warned that the saturday when we've decided to participate in #screenshotsaturday, the site server has run out of memory! This game has some dark secrets you'll wish you'd never get to know...

WinkHand Point Right Twitter | GameJolt | itch.io | Greenlight* | IndieDB
* ConE2 Early Builds is in Greenlight Concepts category, it just lets us to know the opinion, not actually get to Steam yet.
« Last Edit: December 22, 2016, 03:33:45 PM by Xitilon » Logged
Xitilon
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« Reply #1 on: August 28, 2016, 05:25:44 PM »

So far so good, we've pushed our project from 60% to something like 90% and we're now on Steam Greenlight!

http://steamcommunity.com/sharedfiles/filedetails/?id=734941078



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Xitilon
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« Reply #2 on: December 22, 2016, 03:37:20 PM »

Hi, everyone!

We've released the full version of our game on Steam and would like to share some keys for those who dare to try it!

G3QVZ-TIEKT-XTN3F
DGBHI-BR3HP-K84AR
L0737-YVY7D-VFTYC

http://store.steampowered.com/app/542350/

Of course if you decide the game's worth its price (it's also -10% discount now), you can buy it the usual way and give us a review which is actually counted, because now Steam treats key activations as non-relevant.

We'll be glad to receive any feedback and get to know how did you like that! Good luck!
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indiehacker
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« Reply #3 on: December 22, 2016, 04:42:07 PM »

grabbed one of the keys, will give it a play through and post a review.. Thanks
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Xitilon
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« Reply #4 on: December 25, 2016, 06:53:46 AM »

That would be cool, have fun!
Today we've added Brazilian language to the game. Some minor bugfixes too.
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