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TIGSource ForumsPlayerGamesWhich essential games for better viewpoint on the industry for journalist?
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Rareboy
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« on: April 04, 2016, 12:11:14 AM »

Hello guys, I want to become game journalist/reviewer however, even when I have  played  some games, I think journalist who writes about game industry should have much wider viewpoint on the industry and on the games in general ... 

So I want to ask some game veterans, which games are/were essential and most important in the industry, which will also give a wider knowledge of games so I wont be "that guy" who reviews and has no perspective what was already made and so cant consider what is original, what is new, what is just reskinned crap and so on. Which games I should play so I will get this type of knowledge what I am talking about? (some list of games and reasons why to play them would be absolutely enough for me)
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Cobralad
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« Reply #1 on: April 04, 2016, 12:39:14 AM »

take some writing classes instead.
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b∀ kkusa
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« Reply #2 on: April 04, 2016, 03:40:04 AM »

Focus on a genre and start playing lot of game from the same category taking the best and the worst of the genre with a sprinkle of random unknown game.

Read a lot of stuff about video game history.

Read a lot & play a lot...
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« Reply #3 on: April 04, 2016, 08:00:24 AM »

http://www.hardcoregaming101.net/ is a good site to learn about lesser known older games.
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Rareboy
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« Reply #4 on: April 04, 2016, 01:01:57 PM »

I didnt mean that they have to be old just really important for the video games history, for example, in film: Pulp Fiction, 2001 Space Odyssey etc.
There has to be list of these games somewhere on the internet...
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b∀ kkusa
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« Reply #5 on: April 04, 2016, 01:13:41 PM »

https://en.wikipedia.org/wiki/Cult_video_game

and it's quite relative. Pulp Fiction is mostly a cult film, i don't think it's really important in the movie history.
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Rareboy
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« Reply #6 on: April 04, 2016, 01:15:10 PM »

Thanks a lot Smiley
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« Reply #7 on: April 04, 2016, 01:44:12 PM »

you can find a lot of these lists by googling "most important videogames"

here's one: http://www.gamesradar.com/50-most-important-games-all-time/

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Dragonmaw
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« Reply #8 on: April 04, 2016, 06:33:05 PM »

for a better viewpoint on the game industry, spend a decade reading film and literary criticism and theory, and then play some videogames afterward
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« Reply #9 on: April 05, 2016, 02:27:13 AM »

I spent a decade reading music criticism instead, my bad.
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b∀ kkusa
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« Reply #10 on: April 05, 2016, 02:40:01 AM »

Must have been devastating the day you learnt Mamoru Samuragochi was an imposter
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JWK5
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« Reply #11 on: April 05, 2016, 08:38:32 AM »

When I want to get the gist of a game I might purchase I go on MetaCritic and look at the user reviews that are between 7-8. Almost every game has them and they almost always maintain the same principles: "I had fun with this game, but it had some flaws too. Here is the good and bad I experienced."

Reviews in this bracket tend to be pretty fair and reasonable, you don't get the feeling they are pushing some agenda or trying to exaggerate or anything like that they just played a game and they want to give you a rundown of the experience.

Come from that view point. It's honest, it's informative, it's useful. Whatever outside knowledge you want to sprinkle in there and puns and bad jokes and whatever else floats your boat by all means have at it, but as for the meat of your review just recount your experience with the game. That is all I, as a consumer, am really asking for (and is 99.9% of the reason I can't rely on "professional" reviews anymore).

Don't pollute the recounting of your experience, complement it but don't pollute it.
« Last Edit: April 05, 2016, 08:44:16 AM by JWK5 » Logged
Schoq
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« Reply #12 on: April 05, 2016, 11:12:54 AM »

for a better viewpoint on the game industry, spend a decade reading film and literary criticism and theory, and then play some videogames afterward
this is literally dum
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« Reply #13 on: April 06, 2016, 09:32:36 AM »

play everything*, go out of your way to play things that you don't understand, don't shitpost on tigsource instead of actually writing the things you get paid to

*OR find a niche and cover it exclusively and thoroughly
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Dragonmaw
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« Reply #14 on: April 06, 2016, 11:47:29 AM »

don't shitpost on tigsource instead of actually writing the things you get paid to

fuck you i'll shitpost wherever i want Angry
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« Reply #15 on: April 06, 2016, 11:49:35 AM »

i can say for myself that i have never shitposted on tigsource.
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joseph ¯\_(ツ)_/¯
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« Reply #16 on: April 06, 2016, 12:17:46 PM »

nah seriously though there's not a functional 'game critique' you can learn from yet, so studying lit crit or, if you can't read, film crit, is the only play if you want to actually know what the fuck.
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« Reply #17 on: April 06, 2016, 12:23:33 PM »

if you really want to go this route, don't read criticism, read aesthetic theory. in the end it's optional tho, nothing can replace knowledge of what you want to write about.
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HöllenKobold
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« Reply #18 on: April 06, 2016, 12:40:46 PM »

nah seriously though there's not a functional 'game critique' you can learn from yet, so studying lit crit or, if you can't read, film crit, is the only play if you want to actually know what the fuck.
the joke here is that lit crit and film crit arent any more functional than not being versed in crit
the only functional crit is food crit
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« Reply #19 on: April 06, 2016, 12:41:41 PM »

the only functional crit is food crit

true
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