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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsRefactoring Blueprints in Unreal
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Author Topic: Refactoring Blueprints in Unreal  (Read 1333 times)
JimmothySanchez
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« on: April 05, 2016, 07:36:41 AM »

Blueprints in Unreal get pretty messy but they don't have to be. Here's a two part tutorial on refactoring them.

part 1: http://www.undeaddev.com/the-flying-spaghetti-code-monster/

part 2: http://www.undeaddev.com/put-your-money-where-your-mouth-is/
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