2. Nobody discovers game from big gaming press
It might be reassuring for indie devs but i don't think it's the reality.
Agreed, I can correlate spikes in sales when big name websites have mentioned our game in the past.
I know everyone thinks streamers/youtubers are the be all and end all of marketing, but the problem is the larger they are, the less likely they are to get in touch with. Guys like Markiplier, Jack Septic Eye, etc must get bombarded with millions of messages everyday, so you're unlikely to get noticed without knowing someone on the inside.
Even mid-tier streamers are getting harder and harder to get hold of now. I'm in the midst of a marketing campaign for our Full Release in Steam in a few days, and our response rate is probably 3-5% - it's pretty grim.
I also feel we have to help out the smaller guys too - for one thing they may grow big one day, and they are part of our ecosystem as well. If they do well, then so do we in the greater scheme of things.