Hi all, this is a game I wrote in HTML5 and am currently distributing on
Web,
iOS and
Android.
Any feedback is good feedback, but I'd especially be interested in feedback specific to balance - how hard the game is. Is it too hard, is it too easy, is it just right?
It takes a few goes to start getting good/quick at the game, so in the spirit of playtesting I'll provide some hints on speeding up that process;
- Tapping a tile always rotates the tile the same way - clockwise. As such, tapping a straight tile a total of twice will rotate the tile back to its original position. Tapping a corner tile a total of four times will rotate the tile back to its original position.
- Collecting pickups causes a new row on the playfield to be added and a row on the opposite side to be removed. The row chosen to be added is based on the direction the truck is/will be facing when it exits the tile it made the pickup on.
I'd love it if anyone could share their thoughts on the difficulty, and if you could also please share your high-score and how many games you played as it kind of gives a measurement of how difficult the game was.
Those links again;
Otherwise, here's some screenshots and a description of the game;
bananadoh is an action puzzle featuring a truck that has lost its bananas. Rotate tiles in order to keep the truck on the road as it journeys through a colorful game world, and relish in the fruits of your high-score. bananadoh features a range of unlockable tiles and pickups, and every level is procedurally generated ensuring a unique experience each time you play.