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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit CompetitionViewpoints [Finished]
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agj
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« Reply #20 on: April 02, 2009, 11:18:45 PM »

I'm glad that you guys enjoyed it!

How many "viewpoints" are there?

I've only seen 3 so far.

More than that, and that's all that I will say on the matter!

Don't expand this game,
but I would love to see a couple more of these experiences in other setting! Smiley

I got an idea while making this game for a similar kind of game, but, as it goes with most of my ideas, it might never materialize. But then again, it might!
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PGGB
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« Reply #21 on: April 02, 2009, 11:47:55 PM »

If I remember correctly there are around eight.
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György Straub
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« Reply #22 on: April 03, 2009, 10:59:57 AM »

I loved the Fools version SO much better. It was more of an intensive experience within its cathegory (fun stuff, art stuff --- sorry about the arbitrary pigeonholing).

How many possible endings are there? I've found twothree.

« Last Edit: April 04, 2009, 01:14:26 AM by !CE-9 » Logged

Starflier
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« Reply #23 on: April 03, 2009, 04:09:11 PM »

I absolutely love this game... It's got the feel of a TBA but feels far more intuitive and interactive with the first person "click-to-look" mechanic... There is skill involved trying to get different endings, for instance, trying to look at your watch without first seeing the guy's foot...
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« Reply #24 on: April 06, 2009, 10:25:40 AM »

I hope no one minds that I posted the game up on Kongregate today. Since it was made in Flash and all, I figured I'd give this whole deal a try.
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Fuzz
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« Reply #25 on: April 06, 2009, 10:28:39 AM »

I hope no one minds that I posted the game up on Kongregate today. Since it was made in Flash and all, I figured I'd give this whole deal a try.
I don't see any problem with that, seeing as Dyson has been expanded and was submitted to the IGF. Smiley Derek isn't lame, you own your games for Tigsource compos.
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Cymon
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« Reply #26 on: April 10, 2009, 08:08:45 AM »

Good game. The message "for a different viewpoint play again" wasn't disappointed. I like it. How many different stories are there and is it setup to not repeat until you've seen them?
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agj
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« Reply #27 on: April 10, 2009, 10:30:02 AM »

The sequence of events dictates what story you follow.

How many different stories are there?

I hope you don't mind that I quote myself to answer that.

How many "viewpoints" are there?

I've only seen 3 so far.

More than that, and that's all that I will say on the matter!
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Bob le Moche
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« Reply #28 on: April 10, 2009, 12:23:44 PM »

Are there any narratives that aren't totally depressing?  Sad
(Except the April's fools one which is the opposite of depressing)
edit: nevermind I got one that wasn't too bad  Tongue
« Last Edit: April 10, 2009, 12:34:24 PM by Bob le Moche » Logged
William Broom
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« Reply #29 on: April 15, 2009, 07:24:38 PM »

I thought this was really great. I'm glad I played it after the compo ended because it seems to me that the April Fools version wouldn't be so funny if you hadn't played the real version first. By the time I stopped playing the real one I was thinking "Man, this game is such a downer." and then BAM! I'm riding with fucking Segata!
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agj
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« Reply #30 on: April 15, 2009, 10:12:58 PM »

Both sides of the emotional coin, just for you, my dear tigers.
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Will Vale
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« Reply #31 on: April 16, 2009, 01:45:36 AM »

Clever. It's like imagining motivations for the girl in Outrun instead of her being a cypher.
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« Reply #32 on: May 07, 2009, 05:14:35 AM »

Wow.  This is a really cool experience.  The panning viewpoint is really well done and gives you a lot of freedom to explore the various combinations.  I still haven't got beyond 3 endings yet and someone here said there were 8? 

The music is great by the way so nice selection there.  Don't remember if I saw where that came from.. did you write that?  (Yeah.. I guess I could go look in the game again...) Smiley

The art style is so great too.  The color choices, gradients, animations all add together to build this really tangible environment and emotional space.  Love this.  Definitely gonna pass this link along to some friends that I want them to check it out. 

I'm also curious to see what Kongregate's players made of this... Smiley
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agj
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« Reply #33 on: May 07, 2009, 10:08:12 AM »

Thank you!

Here's the Kongregate page. Responses are pretty cool in general.

The music was actually written by myself, yes.
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Melly
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« Reply #34 on: May 07, 2009, 10:52:13 AM »

Interesting how different types of experimental games get different responses around there. Heart actually ENRAEGEDZ the Kongregate commenters while this one received mostly good comments.

Maybe it's the fact that one has little 'proper' gameplay, and the other is more about figuring out the different combinations to get the different endings. I guess the gotta catch'em all part of gaming is popular with flash gamers.
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agj
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« Reply #35 on: May 07, 2009, 03:41:11 PM »

I guess the gotta catch'em all part of gaming is popular with flash gamers.

This is totally true about gamers in general. But I got plenty of positive comments for Heart as well, it just seemed to elicit stronger opinions.
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Fuzz
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« Reply #36 on: May 07, 2009, 07:33:42 PM »

Did Heart have more than one ending?
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agj
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« Reply #37 on: May 08, 2009, 12:05:11 AM »

Yes.
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