YAY!! You're back! I've been missing this. Without having had the chance to every play it - even if it wasn't great in that regard, I think the art/atmosphere you've been creating with it is very engaging, so really happy to see you back at this!
Aww this means a lot to hear! Thanks so much (':
This looks great. Love the atmosphere and the style of the art. Following!
I'm liking the Kentucky Route Zero vibe based on the first page!
Aaaa thank you both!!
Character shadersI haven't touched the character shaders yet, but I've had a couple fun ideas I've been wanting to mess around with.
Foliage cutout shader + cutout with distortion ideasReflection swap shader ideasReflection swap shaderFor this shader, the character has a watery reflection and gradually swaps distortion with their reflection as they near a point in space (in this example, the cube at the end). The distortion is done on the worldspace XZ axis and since the game is a sidescroller that only faces one direction, it works pretty well! Unfortunately, I didn't attempt any of the fancy mesh offset stuff--the mesh is actually just duplicated and flipped in the charactor actor. In the future I'd like to hook up the animations as well, as right now the mirrored mesh is just sliding along in idle. It's actually hard to tell there's no walk animation as long as there's a little bit of distortion present.
Character swaps distortion with reflection as they near point in space (cube)