Hey guys!
I checked out a Greenlight stats post by another guy (a game called Tiny Thor), and their progress at the time was almost identical to how ours looks now. They got Greenlit though, so I guess all hope is not lost for us!
Basically, I'm wondering whether Greenlight stats look like this for everyone in the beginning? Is this normal? Is there anything I can/should do to ease things along? We started off stong(ish) but then our views dwindled down to near non-existence. That's sort of where we are right now.
(game in question:
https://steamcommunity.com/sharedfiles/filedetails/?id=653803576)
So we're 17 days in, 2117 unique visitors and 53% yes votes. Well over half of our visitors came in the first 4 days. Since then it's sort of... died. I think the majority of those initial visitors were our friends, family, existing followers on social media, and the like. I'm not really sure how to generate more views from people outside of our circle. Any words of advice?
What we've done promotion-wise so far:
- Shared the Greenlight link on our personal Fb walls and other personal social media
- Shared the link on some Indie Game Fb groups
- Tweeted about it like crazy on our company Twitter account
- Tested the waters on Reddit, but wasn't very successful there
What we've learned through feedback, reading forums and following other Greenlight campaigns:
- We weren't specific enough in our details about the game, and we're working to fix that (e.g. instead of "every monster imaginable" the community wanted to know the exact number of different monsters)
- Our video could be better, in terms of quality and content
- Our thumbnail should be a gif
- We should have been in touch with the press at the start - might be too late now, but we'll try
Can anyone else relate to our experience? Please let me know, and ask me anything (more or less relevant
). I'll be back with updates on our progress. Let's hope for the best...