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TIGSource ForumsCommunityDevLogsBeardedBear DevLog [Dynamic Arcade Roguelite]
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ElkiwyDev
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« Reply #20 on: December 01, 2016, 08:48:28 AM »

Update 0.1.8b

Hey guys!
New build is coming out, with some good news and features.

Everything you see in this article can be played in the demo 0.1.8b, which you can find on our
BeardedWebsite Download Page

Also, if you like this game, feel free to support us voting BeardedBear for the IndieDB Prize on the
BeardededBear IndieDB Page

  • Social stuff:
    -First of all, we went at the Codemotion event in Milan to showcase BeardedBear for the first time. It was an extremely helpful experience and a big motivational boost for us all, and most importantly it was loads of fun.


  • New Features:
    What new features we have this time around?
    -A new powerup, the portal, has now arrived! It's a Portal-inspired, well, portal, that makes you go through the sides of the screen, coming up in the exact same spot on the other side. It really adds mobility, especially in the later levels.


    -Based on the feedback from the people who played the game at the Codemotion we also decided to keep the beacon powerup as a default feature, so that now the crate is more visible and really easy to spot when it spawns.


    -We revamped the shooter boss with an entirely new sprite and animation. Now it feels less beta and more interesting.


    -The Power Gun joins the party of weapons! Available from the start, it's pretty underpowered as of now, but we will upgrade it with some neat ideas.


    -We added level titles and dates at the start of the level so you know exactly where (and when) you are in the world!


  • Audio:
    -Music got a little upgrade with new drum samples more suited with the style of the songs.
    -All the menus now have a sound effect when you select the buttons.

  • Other random things:
    -We decided to disable the heal when you are at full health, both to prevent accidental healing when you don't need to and to help new players understanding how to pick up weapons for the first time, as we noticed many players press down instead of up when they open their first crate, then being confused as why they don't have a weapon equipped.
    -The gui don't shake anymore with the screenshake.
    -The healing cooldown timer has a new sprite.
    -Health bars now have a numeric indicator for better perception of your remaining life points.
    -We are working on a new, better tutorial, because we think the current one is poorly written and too much of a walltext to be fun.
    -We are also working on a new trailer with all the features that we added in these months.
    -Fixed also a problem with the vsync that caused the game to run at 45fps instead of 60fps on some PCs.



That's it for this update, we are working as hard as we can to begin the Kickstarter, and i think that on the next one there will be good news about it!

See you next time,
Stay Bearded.
 Beer![/list]
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ElkiwyDev
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« Reply #21 on: January 24, 2017, 05:36:17 AM »


We are proud to announce that BeardedBear is officially launched on Kickstarter!








You can now see the page right here:
BeardedBear Kickstarter Page

You can find all the useful information in the Kickstarter page, but if you have any further question please feel free to contact us in any way (Mail, twitter, discord, facebook, anything!)   Beer!
« Last Edit: January 25, 2017, 11:38:24 AM by ElkiwyDev » Logged

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ElkiwyDev
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« Reply #22 on: January 25, 2017, 11:41:34 AM »

Thank you!

We got 5% in the first day of our Kickstarter!

Keep sharing the project, this will help us reach more people and make this game real!


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ElkiwyDev
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« Reply #23 on: February 15, 2017, 05:10:59 AM »

Kickstarter is almost over! 7 days left!

We are on the last week, we still need a lot but we can do it, the last days are always the better!

Check our campaign, and if you like it, please support us!
Every cents matters!

And also, if you can't support us directly, it would help us hugely if you could share the project to anyone that could be interested in it!

Thanks! Beer!
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« Reply #24 on: February 15, 2017, 06:10:02 AM »

Very cool game.
One thing I noticed using a XBOX One Controller:
I found it annoying that I had to rebind the keys myself for the first time - even more because it told me that only in the tutorial. Anyway, I found a small "bug" when binding the keys. I wanted to use B for shooting, but when I pressed B to bind it, it canceled to dialog (because B is for back) - but only for the first time! So, a very slight bug, but I just wanted to tell you that.

EDIT: Also, it said "Press Y to jump" - which is wrong using the controller. On my controller I chose A to jump. So, maybe you could adjust the labels to fit the bindings?
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ElkiwyDev
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« Reply #25 on: February 15, 2017, 09:23:26 AM »

Thanks,
we already have the automatic keybindings as a priority after the kickstarter, it wasn't a keymechanic so we kinda left for later  Grin
We never actually tried to use B as a button to bind so that is a nice thing to know, thanks!
And lastly about the Press Y to jump thing you mean on the rebindings menu? Because I don't see Y in there but A to jump, that's strange  Who, Me?
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elastico90
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« Reply #26 on: February 15, 2017, 11:28:23 AM »

Thanks,
we already have the automatic keybindings as a priority after the kickstarter, it wasn't a keymechanic so we kinda left for later  Grin
We never actually tried to use B as a button to bind so that is a nice thing to know, thanks!
And lastly about the Press Y to jump thing you mean on the rebindings menu? Because I don't see Y in there but A to jump, that's strange  Who, Me?


It's in the tutorial, when it says: Press Z (or Y) to jump. But at time I already had A as my jump button. You know? It should say: Press (the_bound_button) to jump.



I'm sorry, but I just found anouther bug  Cheesy

Again a controller thing:
In the audio options menu, there are these cute "sliders". But the slider only works in the left direction, the right (digital) button doesn't work! The analog buttons work by the way  Tongue
« Last Edit: February 15, 2017, 05:01:23 PM by elastico90 » Logged
ElkiwyDev
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« Reply #27 on: February 15, 2017, 02:09:00 PM »

Thanks,
we already have the automatic keybindings as a priority after the kickstarter, it wasn't a keymechanic so we kinda left for later  Grin
We never actually tried to use B as a button to bind so that is a nice thing to know, thanks!
And lastly about the Press Y to jump thing you mean on the rebindings menu? Because I don't see Y in there but A to jump, that's strange  Who, Me?


It's in the tutorial, when it says: Press Z (or Y) to jump. But at time I already had A as my jump button. You know? It should say: Press (the_bindet_button) to jump.



I'm sorry, but I just found anouther bug  Cheesy

Again a controller thing:
In the audio options menu, there are these cute "sliders". But the slider only works in the left direction, the right (digital) button doesn't work! The analog buttons work by the way  Tongue


Ooooh that thing! You are absolutely right! We will fix that on the next update as well as the autodetection of gamepads  Beer!
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ElkiwyDev
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« Reply #28 on: March 09, 2017, 01:28:29 AM »

Update 0.2.5

Well, a lot of things happened.
The Kickstarter failed because we sucked at promoting it (more about that in Here1 and Here2) and even if we worked hard for 2 months preparing it, that wasn't enough for us. But hey, BeardedBear doesn't die here.

So, as I said, we are still working hard at it and we really upgraded it lately with new score system, new combos, new powerup twists, more fixes and more tweaking. Oh and yea, even leaderboards now (And I can tell you that even if it's a demo version it's big enough to make the leaderboards pretty competitive!).

I invite you to try the demo here and try yourself to get at least top10 in the leaderboards Wink

Demo Download page: https://beardedbearthegame.com/downloads

As always, if you have any question feel free to ask that here and I'll get at you as quickly as possible  Beer!

-Stefano

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