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TIGSource ForumsCommunityDevLogsProxy - Ultimate Hacker
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readyplaygames
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« Reply #100 on: October 10, 2016, 11:10:55 AM »


Look at all those new networks to hack!
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readyplaygames
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« Reply #101 on: October 11, 2016, 12:47:58 PM »

Dev log, stardate 20161011.2

Popular Youtuber Pion played Proxy!




And had some really, really good points, so Proxy is going through a major update to fix (most of) the problems that he raised!

The two major changes being:

- shorter wait times
- more complicated grids right off the bat

The one thing that will not be added is the command line. Command lines intimidate people (myself included for a long time) and it would just take too long to implement. Sorry all.
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readyplaygames
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« Reply #102 on: October 12, 2016, 10:58:27 AM »

A new way to skip time!

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readyplaygames
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« Reply #103 on: October 13, 2016, 12:01:53 PM »

Proxy's coming out tomorrow! Thank you for for all the help and support! I'm still nervous but let's DO THIS! YEAH!

http://ow.ly/vRsb304D4gm
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readyplaygames
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« Reply #104 on: October 14, 2016, 11:36:47 AM »

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readyplaygames
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« Reply #105 on: October 15, 2016, 12:49:04 PM »

Hardware panel in your way? Well worry no more! Now you can move them from side to side for maximum efficiency!

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readyplaygames
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« Reply #106 on: October 16, 2016, 01:00:22 PM »

Bug fixes galore! People keep finding things that I wouldn't have found in a million years! (Probably because I'd be dead after a while)

I also found out how to open the link IN steam, so that's cool.

http://store.steampowered.com/app/528860
or open in steam: steam://store/528860
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readyplaygames
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« Reply #107 on: October 18, 2016, 11:14:50 AM »

Update 1.0.2 is out, with some balances and a bunch of bug fixes!

http://store.steampowered.com/app/528860
or open in steam: steam://store/528860
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readyplaygames
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« Reply #108 on: October 19, 2016, 11:39:48 AM »

A very nice youtuber played Proxy - Ultimate Hacker and (unintentionally) gave me a lot of tweaks to make. The video itself is a WONDERFUL introduction, but there will be some changes when you finally play it.



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readyplaygames
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« Reply #109 on: October 20, 2016, 10:50:21 AM »

The new 1.0.3 version is out, along with a super secret beta version for specific testers. What could it be? Could it be a major overhaul of the game's balance? Maybe. Maybe not.

But yes.
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« Reply #110 on: October 21, 2016, 12:11:03 PM »

Going to take the weekend to make the big changes. New ways to calculate rewards for jobs well done and modify the prices of everything to compensate. The quest to eliminate grind continues!
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« Reply #111 on: October 22, 2016, 11:05:16 AM »

For today's Screenshot Saturday, we have the new medals (all shiny and stuff!)

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readyplaygames
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« Reply #112 on: October 23, 2016, 12:57:29 PM »

Dev log, stardate 20161023.2

Gearing up for the release of 1.0.4. A MASSIVE amount of bug fixes, tweaks, and just a hint of extra content is coming!
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readyplaygames
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« Reply #113 on: October 24, 2016, 11:13:04 AM »

Update 1.0.4!

Aw yeah! You all thought I forgot about you but it was a trick! A ploy to lull you into a false sense of security!

o MASSIVE change to the calculation and escalation of job payments
o Store item costs adjusted accordingly (check 'em out!)
o All 'Rounder motherboard supports 4kbps modem
o When a "sabotage" job expires and you technically completed it, you get paid
o No one reads these
o Time panel skipping down to 5 min
o Console has shorter load times
o New default proxy
o Messing around with banking functions will trigger a trace
o Bug fixes galore
o Seriously I could just say whatever
o Bug fixes and tweaks that would be spoilers so I won't say what they are
o New achievement names
o Surprise animation! Who can find it the fastest?

And...a super DUPER secret update that I am literally going to start counting the days (or weeks, months...) until someone finds it. Or rather, them.
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« Reply #114 on: October 25, 2016, 10:17:16 AM »

Piracy hurts, and it's certainly hurt me, but anti-piracy measures hurt players. So there's only one measure that I will take:




Asking nicely.
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readyplaygames
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« Reply #115 on: October 26, 2016, 11:10:28 AM »

Dev log, stardate 20161026.1

Took all day to figure out how to push a Linux build to Steam. That's right everyone, Proxy's coming to Linux and Mac!
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« Reply #116 on: October 27, 2016, 11:34:52 AM »

Dev log, stardate 20161027.1

The Linux build has a lot of pink in it, and not by design. I'm rewriting shaders and seeing what else I can do.
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readyplaygames
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« Reply #117 on: October 29, 2016, 11:12:51 AM »

Screenshot Saturday!



Oooh, I wonder what it is?
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« Reply #118 on: October 31, 2016, 11:42:50 AM »

Dev log, stardate 20161031.1

Trying to port to Linux and Mac, but Macs are giving some strange bugs. Look what happens when Proxy's run in windowed mode:



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« Reply #119 on: November 03, 2016, 11:34:39 AM »

Dev log, stardate 20161103.1

Someone on the Steam forums suggested that there should be a defrag program. I'm like "yeah!" so I went ahead and made it. This is so cool, being able to just update the game with cool new stuff.
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