readyplaygames
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« Reply #40 on: June 03, 2016, 12:48:55 PM » |
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Now you can view the tutorial slides whenever you want! Just in case you take a break and need a reminder.
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readyplaygames
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« Reply #41 on: June 04, 2016, 01:16:09 PM » |
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Dev log, stardate 20160604.3
A "little fixes" day. A lot of small but significant changes to the game that will improve the player's experience, yet they'll never notice.
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readyplaygames
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« Reply #42 on: June 05, 2016, 10:15:18 AM » |
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Dev log, stardate 20160605.0
When the player gets "trapped" in the hacking grid, there's now a micro game to break free. You have to hit the buttons in ascending order instead of just button mashing (or rather clicking).
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readyplaygames
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« Reply #43 on: June 06, 2016, 11:45:14 AM » |
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Dev log, stardate 20160606.1 I tried to make a "zoom" feature for the network map. It ended up breaking something important, so I have to fix that. In the end, though, it should have little icons on the side of the screen telling you where you have a network with a job target in it, regardless of how zoomed in you are! Hooray!
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readyplaygames
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« Reply #45 on: June 08, 2016, 12:43:20 PM » |
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Dev log, stardate 20160608.2
Finally finally FINALLY fixed the zoom feature. There's little dots on the side and everything, regardless of how zoomed in you are! That was FAR harder than I thought it would be, and I'm not even sure if I did it in the most optimal way (nope).
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readyplaygames
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« Reply #46 on: June 11, 2016, 02:13:04 PM » |
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Dev log, stardate 20160611.4
Went back to work on the story. I basically have to rewrite how "jobs" are given to the player just for the story line. It's pretty difficult, but slow and steady, as they say.
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readyplaygames
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« Reply #47 on: June 15, 2016, 12:14:12 PM » |
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Dev log, stardate 20160615.2
Worked on a shader today (how the computer turns pictures into math). I can't show any pictures yet because it would spoil the surprise coming next week!
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readyplaygames
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« Reply #49 on: June 18, 2016, 12:50:11 PM » |
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Taking out a loan to buy cooler stuff.
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readyplaygames
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« Reply #50 on: June 21, 2016, 12:48:19 PM » |
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Dev log, stardate 20160621.2
Still working on some "behind the scenes" stuff. Optimizations, bug fixes, and the like. I'm trying to make it ready to launch as soon as it's greenlit. Anyone know if I SHOULD release immediately, though?
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readyplaygames
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« Reply #52 on: June 25, 2016, 01:41:16 PM » |
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News Articles: I tried to make them serious but I just can't help myself.
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readyplaygames
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« Reply #53 on: June 30, 2016, 11:54:38 AM » |
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Dev log, stardate 20160630.1
The story had a complication that I battled fiercely yesterday. I wanted to make something special, and it got complicated! What am I talking about? I'll reveal it when it's ready!
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TimeSlip
Level 1
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« Reply #54 on: July 06, 2016, 12:30:00 AM » |
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Looks interesting. Greenlight trailer does a good job showing the game!
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readyplaygames
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« Reply #55 on: July 09, 2016, 11:11:58 AM » |
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For Screenshot Saturday: Not many people know that you can move THESE windows as well!
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readyplaygames
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« Reply #56 on: July 11, 2016, 11:39:55 AM » |
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Looks interesting. Greenlight trailer does a good job showing the game!
Thank you! I worked really hard on the trailer (took me weeks!)
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readyplaygames
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« Reply #57 on: July 16, 2016, 11:03:53 AM » |
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This is when the game gets "real."
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