readyplaygames
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« Reply #80 on: September 14, 2016, 01:46:53 PM » |
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Dev log, stardate 20160914.3
About to push a new beta to the testers, and I find a game breaking bug. I spend half of the whole day on it, and it's amazingly specific.
Turns out it was a problem with Unity. Great.
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readyplaygames
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« Reply #81 on: September 15, 2016, 11:44:31 AM » |
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I can make this happen. Who wants a cheatcode?
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readyplaygames
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« Reply #82 on: September 16, 2016, 10:48:26 AM » |
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A look into my extremely complex notes. Revel in the professionalism!
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readyplaygames
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« Reply #83 on: September 17, 2016, 11:06:11 AM » |
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Screenshot Saturday! One of the higher level grids to look forward to. Make sure you prepare!
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readyplaygames
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« Reply #84 on: September 20, 2016, 11:14:49 AM » |
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Alex, our resident AI, is trying out some emotions before being put into the game (and properly colored). http://ow.ly/J3iV304hS9x
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readyplaygames
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« Reply #85 on: September 22, 2016, 11:38:39 AM » |
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Dev log, stardate 20160922.1
Spent several HOURS trying to fix a bug and it's still not fixed. Having one of those days.
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readyplaygames
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« Reply #86 on: September 23, 2016, 10:57:49 AM » |
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readyplaygames
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« Reply #87 on: September 24, 2016, 11:35:41 AM » |
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This Screenshot Saturday is dedicated to opening as many windows as you possibly can!
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readyplaygames
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« Reply #88 on: September 26, 2016, 11:47:58 AM » |
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I made a Steam "Capsule" picture. What do you think of it? Would it make YOU click?
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readyplaygames
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« Reply #89 on: September 27, 2016, 11:42:13 AM » |
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Dev log, stardate 20160927.1
Completely redid how saves work. It should be a LOT easier on your hard drive and much less prone to syncing problems! Huzzah!
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readyplaygames
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« Reply #91 on: September 29, 2016, 11:22:25 AM » |
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Dev log, stardate 20160929.1
Redid how the background music is handled. This way, we can have multiple tracks for the same "area" so your ears don't get bored! Huzzah!
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readyplaygames
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« Reply #92 on: September 30, 2016, 11:11:29 AM » |
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Made some achievement pictures. Here's a sneak peek:
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readyplaygames
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« Reply #93 on: October 01, 2016, 11:57:39 AM » |
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Made a subtle shader for the Internet Map. Makes it more "computery."
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readyplaygames
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« Reply #94 on: October 03, 2016, 12:24:59 PM » |
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Dev log, stardate 20161003.1
Got interviewed for another youtube show! It was pretty fun. I think my mic skills have improved. Then I went RIGHT back to work on sound effects. A pretty good day.
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readyplaygames
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« Reply #95 on: October 04, 2016, 11:47:14 AM » |
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We have an official release date! Oct 14th! Yaaaaaaaay!
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readyplaygames
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« Reply #96 on: October 05, 2016, 11:58:10 AM » |
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Going to submit a build to Valve for approval! Pretty nervous. Can't form complete sentences. Just phrases.
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readyplaygames
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« Reply #97 on: October 06, 2016, 11:19:59 AM » |
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Dev log, stardate 20161006.1
Added a ton of sound effects. Hard to put into words or pictures, but sound really does make a game feel more alive.
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readyplaygames
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« Reply #98 on: October 08, 2016, 11:44:07 AM » |
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Screenshot Saturday is for strange icons. Ever notice how that one network has the same name and icon as ProxyNet? What's up with that?
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readyplaygames
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« Reply #99 on: October 09, 2016, 10:59:33 AM » |
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Dev log, stardate 20161009.1
Need more networks? How about 30+ more? And a total of 100+ more computers to hack!
I'm practically giving them away!
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