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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit CompetitionThe Abyss Mine (project proposal) [please read!]
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Author Topic: The Abyss Mine (project proposal) [please read!]  (Read 27663 times)
Melly
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« Reply #20 on: April 01, 2009, 11:28:26 PM »

Game's moving at a pretty fast pace.

All hail the Dropbox. Beer! Hand Thumbs Up Right It makes sharing/editing/whatever the project's files ridiculously easy between us.
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astrofra
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« Reply #21 on: April 02, 2009, 12:25:38 AM »

we - demand - a - preview   Hand Fork LeftMock AngerHand Knife Right
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Gainsworthy
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« Reply #22 on: April 02, 2009, 12:48:27 AM »

 Tears of Joy

Me so happy.
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Melly
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« Reply #23 on: April 02, 2009, 07:14:23 AM »

we - demand - a - preview   Hand Fork LeftMock AngerHand Knife Right

It's one week man, we'll barely have time to have proper gameplay on there!
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Melly
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« Reply #24 on: April 03, 2009, 09:39:38 PM »

Updates:

- We have moved plenty of ground, and as this is my first real Flash game I'm getting my first taste of several things. The most notable of which is Flash's ridiculously frustrating FPS issues in between browsers/players/IDE's/etc. It varies wildly and I haven't found a perfect solution for that problem. If any Flash coders could help me that would be fantastic.

- I'm not certain we'll be able to have something playable for the compo deadline. There's a lot more to do before we can have some proper levels and gameplay here with the structure Annabelle thought of. We'll try anyway.

- Programming this as fast as I can obviously isn't smart, and my code is now a mess. I'll reserve the tidying of it for after the deadline, when I can work much more peacefully.

- We're going to try and get sponsorship/ad revenue/whatever for this. when it's truly complete.

Wish us luck! Hand Shake Left Grin Hand Shake Right
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Ivan
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alright, let's see what we can see


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« Reply #25 on: April 03, 2009, 09:51:40 PM »

YOU CAN DO IT!!
 Hand Shake Left Outraged Hand Shake Right
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« Reply #26 on: April 04, 2009, 08:16:00 PM »

I'd give this my seal of approval if I had one. Hand Thumbs Up Left Cave Story
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« Reply #27 on: April 04, 2009, 08:59:39 PM »

Good luck!
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mirosurabu
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« Reply #28 on: April 05, 2009, 03:29:27 AM »

My thoughts: you should have made Compo Edition first, shorter version of the game made using whatever game development tool you are comfortable with (GM/MMF/Construct/etc). And then create a full flash version of it.

But I wish you good luck in any case! Smiley
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medieval
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« Reply #29 on: April 06, 2009, 09:20:07 AM »

I'd give this my seal of approval if I had one. Hand Thumbs Up Left Cave Story

Smithy finds it worthy.

Now you guys are gonna have to finish it.
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Melly
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« Reply #30 on: April 06, 2009, 11:24:11 PM »

We will finish it.

Unfortunately Annabelle became swamped with work and wasn't able to do much of anything in the weekend.

But that's okay. We'll finish the game as soon as we can. Beer!
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« Reply #31 on: April 07, 2009, 04:07:18 AM »

Man oh man does this look good. I hope you port it to Mac once your done.
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« Reply #32 on: April 07, 2009, 05:03:54 AM »

I'm really glad you guys plan on keeping up with this; it just looks too fun to drop. I'm rooting for you both. Smiley
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mirosurabu
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« Reply #33 on: April 07, 2009, 05:49:16 AM »

Man oh man does this look good. I hope you port it to Mac once your done.

It's flash. Wink

Anyways, looking forward to the final resultsBeer!
« Last Edit: April 07, 2009, 05:58:10 AM by Miroslav MaleŇ°ević » Logged
Gainsworthy
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« Reply #34 on: April 07, 2009, 05:56:20 AM »

Go for it you Two! GO FOR BROKE!


 Hand Money Left Wizard Hand Shake Right
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Melly
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« Reply #35 on: April 07, 2009, 08:53:20 AM »

Man oh man does this look good. I hope you port it to Mac once your done.

Flash, my friend. Wink
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« Reply #36 on: April 07, 2009, 12:52:05 PM »

Silly me, there I was scanning to see if anyone had already mentioned a Mac port and I missed what it was being made for completely. Well Flash, that's even better then.
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Melly
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« Reply #37 on: April 07, 2009, 02:13:41 PM »

Not necessarily that much better. Flash can be very annoying when it wants to.

I'm still going to keep using it though, for now. It's cross-platform and allows a ton of people to play my things, not to mention the promise of revenue for a game that's still free to play.

Expect a roguelike from me as well.
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« Reply #38 on: April 10, 2009, 05:39:10 PM »

I can't wait to play this!!
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Bennett
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« Reply #39 on: April 13, 2009, 12:33:57 PM »

Looks great. Glad you're using flash, too.
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