LATEST SCREENSHOT
Good evening good folks of TigSource!
I'm currently working on a sequel of Smooth Operators: Call Center Chaos (
http://store.steampowered.com/app/262900/), which was released on Xbox360, Steam, App Store and on PC disc in german speaking countries.
Project name: Smooth Operators 2;
Genre: Business / Supply Chain Simulation;
Target platforms: PC, Linux, Mac, XboxOne, PS4;
Game engine: Unity3D
So basically, Smooth Operators, for those of you who haven't heard of it, is a call center simulator game in 2D with pixel art, รก la tower building game.
Sounds pretty dull, but it somehow managed to get good reviews, and sold pretty well actually.
So the idea for Smooth Operators 2 is to build on the gameplay of Smooth and expand on the idea. Very much.
Instead of running only a call center, you'd be running an entire supply chain corporation, which includes Head Offices, a Production Plant, and a Warehouse.
You play a CEO character, and you have to construct your facilities to house the head office, sales, janitorials, project management, human resources, et cetera et cetera.
You also have to construct your production plant and warehouse, and on top of it all, you have to hire all type of worker classes that are needed to run a company, and this would include:
- Salesmen
- Project managers
- Team leaders
- HR Managers
- Custodials
- Warhouse operators
- Production operators
- Marketing staff
- Customer service staff
- Support staff
- Mechanics
- IT Staff
- ... and a lot more.
The idea is that you have to construct your building and your company from the ground and up. You have to hire and balance your workforce and make sure that you meet sales quotas, production quotas and so on.
On top of this, there is the usual components of balancing your staff's different needs.
In the spirit of making a successor to a 2D pixel game, i'm this time doing a 3D voxel game. =)
However, the assets will probably be normal 3D models, and only modeled/drawn as voxel art.
I hope to build a better game than Smooth 1 was (although i'm very happy with how it turned out), a better looking game, and a game that handles better.
I decided to use Unity instead of XNA/Monogame, because you get so many different types of components for free, and there is a whole lot of stuff in the Asset Store that you'd be way better off just purchasing and integrating into your game, than coding everything from scratch.
So here are some screenshots of the art from the game so far;
Managers office:
Debugging scene
Reception area:
So, this is the start of my devlog, i'll write another post tomorrow to tell you about my progress! =)
Thanks for reading! =)