Because Indie definitely is perceived in a certain way by the end gamers. And that basically comes down to "did it on his/her own", "making due with far less" and so forth. So basically we have these two completely different definitions of Indie going on and I go with the one that gamers (including myself as a gamer) subscribe to the most which is this second definition.
I definitely agree with the definition of, "making due with far less."
The mantra being, "I am doing the best I can with the scarce resources I have." Resources meaning money, time, or people.
Although everyone ostensibly is trying to do the best they can, most indie developers
can't acquire more 'resources' at a reasonable cost.
Ex.
"I can't quit my day job to work on the game full time, because I wouldn't be able to pay rent."
"Evolving health problems are preventing me from continuing to work more than 60 hours a week."
"We can't afford to hire any more people because we don't have the money."
"A publisher offered us a deal, but with the cost of giving up IP ownership and cannibalizing our creative work."
Fortunately there are opportunities available to help people in those situations, but they are few and far between.