I got a chance to play it. I really like the game, thought I didn't really get too far (only at two lanes).
Great! I think we wouldn't get too far either at first, if we weren't the devs.
What I liked:
- Loved the art style
- Menus are minimal in way that you would have just spent some time designing menus to appreciate how much work went into them
- Enjoyed the gameplay
Thank you!
What I didn't:
- The controls felt a little awkward to me. I am playing a Nexus 7 mini tablet, so that may be part of it. I kept wishing the left and right were on the left and right of the screen. Hell, I wanted to just tap either the left half or right half of the screen to cycle colors.
- The color cycle is pretty small on the screen. Might work better if it was more prominent, like at the top of the screen, and have the others elements like time and lives take a back seat.
- Lane changes felt a little slow
We tried at least 4 control schemes for mobile:
1. Vertical swipes for lane change and horizontal swipes for color change. (Too cumbersome and lots of finger movements.)
2. Vertical swipes for lane change and taps on the left/right side of the screen to change color. (Worked well, but on harder modes using swipes was still too slow.)
3. Taps on lanes to change to them, and taps on left/right arrows to change colors. (Current control scheme. Using taps for everything felt good and almost as quick as playing with the keyboard arrows, but yes, I also think the left/right screen taps feel more natural. We couldn't use those because changing lanes already requires tapping on the left half of the screen.)
4. Taps on lanes to change to them, and taps on Cyan/Magenta/Yellow buttons to change colors. (Way too easy to play this way. You memorized a combination of lane+color button and always used it, even though there could be another combination that resulted in the same color.)
Should we give the option to change to method 2 if the player wants? Would you be in favor of yet another method we didn't think of?
The remaining points you raised should be easier fixes. About the size of the color indicators, we can make them bigger with ease, but we think that having to look at the top of the screen to see what color is selected would make your eyes jump all over to see the obstacles, player and colors). We can try it, though.
Other thoughts:
- The insult death text made me laugh, but might be nice to give it a break when the player sets a new personal record on a level. Maybe give a begrudging compliment.
That's a very fair point. We'll probably want to create a set of semi-compliments. XD
Overall, really cool game. Any plans to release on iOS? That is my primary device platform and I'd like to play this on my phone.
Actually, yes, we are thinking of releasing on iOS too, but it probably won't be available as soon as in the other platforms because of the hardships of submitting games for Apple's approval.
Also RE: the gif. Try turning off the noise filter when creating a gif. It should be a lot easier for the gif algorithm to encode to a reasonable size without the noise.
Good idea!
We loved your feedback. Good points and criticism. It's much appreciated and raised important design questions!
PS: I wanted to play your game, but unfortunately I only have Android 4.3 on my Galaxy S3. Anything I can do?