It's a shit-tacular menu-layout draft (there is way too much empty space and the graphics are all mismatched and temporary) where I am working out a good arrangement, but the topic
is leading somewhere (it's not just a random question for shits and giggles):
Initially I was going to have a turn-based approach based off of static initiative scores, but I've since opted for FF6/Grandia-style ATB guages to give the battles more of a dynamic pacing. Been looking at card battle games and games like Kongai, Darkest Dungeons, etc. for ideas to spice up the battles.
I let my kids come up with the creature ideas, so once the game gets rolling I will likely extend that opportunity to TIGS and let people make creature contributions (the game will be 100% free).
Anyways, I am making note of all the suggestions given here (some nice ideas,
thank you all) and I will create a devlog when I got a prototype going.
Keep the ideas rolling! :D