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1411430 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 08:14:20 PM

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Gamedragon
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« on: April 28, 2016, 10:14:53 PM »

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« Last Edit: August 07, 2019, 08:51:14 PM by Gamedragon » Logged
TheArtistJiii
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« Reply #1 on: May 13, 2016, 10:37:43 PM »

I like your choice of using blood splatter to give feedback to the player that they are doing damage, but if the enemy just keeps comming without so much as flinching, personally, thatd make me feel powerless. Just an idea.
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bdsowers
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« Reply #2 on: May 14, 2016, 07:49:19 AM »

Many games that have an attack cooldown the way yours works put a HUD item on the bottom of the screen that also shows the countdown along with the fade. It works pretty well, and is easier to track than an icon next to the player's character that may or may not be fully faded in.

I'd suggest reining in the blood spatter a bit so it's more localized to the enemy you're hitting. Right now it looks like it goes everywhere.

I'd also spend a little time breaking up the environment a bit. You lose a sense of space when everything around you is the same floor tile.
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Pixel Noise
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« Reply #3 on: July 29, 2016, 06:36:24 AM »

I've scrolled through this before but somehow never commented - it's coming along nicely!

Also - sent you a message regarding your post on the music Smiley

 Beer!
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Pixel Noise - professional composition/sound design studio.
 https://soundcloud.com/pixel-noise
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 https://pixelnoisemusic.bandcamp.com/

Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
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