IntroductionHello there! My name is Justin C., and I make games with the HaxeFlixel engine. (I call it an engine, some people refer to it as a framework.) I actually had a devlog on here once before, for a game that I actually finished! So here's a link to that
here. So yeah, that went sorta well. I thought it wouldn't hurt to do another one of these things, so here goes!
The GameSo this post is half a devlog introduction, and half an announcement for the game in question. For the past week or so, I've been saying I have a new game in the works, and that I'll be announcing it "soon". So here's my official announcement! The game I've been working on is called
Clothsoul, where you play as a ghost who's stuck inside of a ragdoll without arms. (I'll reveal the story behind this ghost later in development) Since you don't
want to be possessing a crippled ragdoll, and can't escape it yourself, you must seek out an exorcist to get you out. This is where the actual game begins. You spend the game traversing different areas on your way to find the exorcist. Of course, there are some unfriendly people out to get you, so in classic video game fashion, you have to kill them all! You do this by shooting ectoplasm (and maybe other projectiles) at people until they die.
So like my previous game, this one's being created in HaxeFlixel. My pal, Joe S., is doing the soundtrack. (
Check him out here) Unlike my previous game, I'm doing art in Flash MX, which isn't really new to me, I've been using Flash for about a year now. (Though I'm not the best at it) The game, like stated in the topic title, is a roguelike. If you haven't noticed, it's inspired by The Binding of Isaac and Nuclear Throne. (Though it looks like it's only inspired by Isaac. Which is understandable.) The game also has gamepad support, which is nice. Though shooting isn't the
best. I'm more focused on bringing a good experience to the keyboard-only crowd. I mean, this is a PC game after all.
Images and suchSo I've been working on this for about a week now, right? So I should have something to show for it. Which I do! If you follow me on Twitter (which let's be honest, you probably don't) you've most likely seen my posts about working on art. And art I have been working on! I want this game to look top notch, or as top notch as I can make it. Why? Well, I'll get to that later. In the meantime, enjoy some screenshots!
Title Menu
Title Menu Options
After selecting "New Journey", the map generates and you're dropped into something like this.
Shooting ectoplasm
Pause menu, with a randomly selected image under the player's current location/time. NOTE: If you want to, suggest a drawing you'd like to see appear there.
The release planThe plan for this game is a tad different than the rest of my games. My plan may be a bit ambitious, but I want to (hopefully) turn this into my first commercial game. I want to take a Meatboy approach to this, where Super Meatboy is a, well, Super version of the original Meatboy. My plan is to make the game, release it for free, see if people like it, and if they do I'll work on the game for another year or so and then will release it again for ~$2 on the upcoming GameJolt Marketplace. I'll probably give it a subtitle of some sort, to make it stand out from the original. I'll also try updating the art to look way better.
Anyways, that's it. Thanks for reading, and if you aren't already, follow me on Twitter as I'll probably post updates there more regularly. (
Link) Anyways, see you all soon!