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September 25, 2022, 06:47:00 PM

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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsUsing Singletons for Sound Management
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Fufanu
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« on: May 01, 2016, 02:13:48 PM »

Hey guys and gals, I wrote a tutorial on using singletons for sound management in unity.  You can check it out here
http://huntingtongames.xyz/2016-05-01-unity-using-singletons-for-sound-management/
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Michael Klier
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« Reply #1 on: May 01, 2016, 11:05:41 PM »

Thanks for the article. For SFX this seems to be an interesting solution for smaller scale 2D games when the positioning of individual sounds (and attenuation curves etc. pp) is not really important because they share the same AudioSource (hmmmm, well, is it really not important :]?). I think a persisent music manager makes for a better case for using a Singleton. Good stuff!!
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Fufanu
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« Reply #2 on: May 07, 2016, 12:28:08 PM »

thanks a lot and I totally agree.  Singletons can be troublesome, but they most definitely have a use in your toolbox when used properly(aka not as a glorified global!)
« Last Edit: May 07, 2016, 03:03:29 PM by HuntingtonGames » Logged
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