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TIGSource ForumsCommunityTownhallOrb Game Engine
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Author Topic: Orb Game Engine  (Read 4159 times)
Quasimodem
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« on: April 03, 2009, 08:59:57 AM »

What's up TIGSource, I have just finished the first public release of my 2D game engine, Orb Blink.  It's completely free to use and has a lot of crescent fresh features I hope some of you will find useful:

  • OK Level Editor!
  • OpenGL graphics
  • Extensible Lua scripting interface
  • Box2D physics
  • XPATH object query system
  • Full support for GLSL fragment and vertex shaders
  • Works with lots of texture formats: .bmp, .jpg, .tga, .gif, .png, etc
  • Supports tons of audio formats like .midi, .wav, .ogg, .mp3, etc
  • TrueType font support
  • Absurdly complete documentation
  • Bigass wiki


It is currently Windows-only but next release the games you make with it should run most anyplace.  I tried to keep it pretty indie, please try it out and let me know what you think!  You can get it at here.  Thank you -

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Alex May
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« Reply #1 on: April 03, 2009, 09:33:18 AM »

That looks nice, kudos to you.
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TheBlackMask
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« Reply #2 on: April 03, 2009, 10:14:54 AM »

I am downloading and trying it simply because you used the term crescent fresh.
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Quasimodem
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« Reply #3 on: April 03, 2009, 10:48:55 AM »

I am downloading and trying it simply because you used the term crescent fresh.

You sir, are a Gentleman of Unsurpassed Quality!
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Peevish
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« Reply #4 on: April 03, 2009, 11:18:53 AM »

It is currently Windows-only but next release the games you make with it should run most anyplace.

Any chance of seeing a Mac release of the engine? I mean, we have a serious shortage of 2D engines.
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Vice President of Marketing, Romeo Pie Software
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« Reply #5 on: April 03, 2009, 11:28:53 AM »

This looks pretty RAD.  Although DAMN your photoshop styles are getting out of control on that site!  ;p
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Quasimodem
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« Reply #6 on: April 03, 2009, 11:42:57 AM »

Any chance of seeing a Mac release of the engine? I mean, we have a serious shortage of 2D engines.

I'm hoping to get the core engine up and running on Mac and Linux pretty soon here, all its components are very cross-platform.  The only non-portable piece is the level editor (C#) but Mono is getting pretty hot these days so you never know!

If anybody with some Mac skillz wants to help out with a port, I'm all ears!
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Quasimodem
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« Reply #7 on: April 03, 2009, 11:47:36 AM »

Although DAMN your photoshop styles are getting out of control on that site!  ;p

ROFL /agree
My shop skills are hilarious XD
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