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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsVoxel procedural meshing on Unity
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Author Topic: Voxel procedural meshing on Unity  (Read 1332 times)

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« on: May 03, 2016, 01:59:54 AM »

Hello fellow developers !

I have made a guide on procedural meshing of voxels. My goal is to share what I have learned, and from where, during my project Voxelab. I used C#, and it is available in english and french.
Here is the programm :

1. What is a voxel?
2. Procedural meshing basis In Unity.
3. Iso-surfaces.
4. Boxels.
5. Basis on chunk management.
6. Basis on texturing.
7. Real time modifications.
8. Marching Cubes.
9. Dual Contouring.
10. Tri-planar shaders.

You can follow this guide at voxelab.fr, and contact me at [email protected]. I am always open to feedbacks and dont hesitate to share your own knowledges about voxels and procedural meshing on Unity.

I hope it helps Smiley
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