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TIGSource ForumsDeveloperAudioRemixing software
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IBwWG
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In the Beginning was the Word Game (IBwWG)


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« on: May 03, 2016, 07:43:57 AM »

Hi everyone,

So my awesome composer composed a few awesome, pro-qual songs for my game.  Unfortunately, I have made more minigames than there are currently songs.  Fortunately, she gave me all the separate tracks, so I could remix them how I like for the remaining minigames.

I'm a complete remix newb, but it's something I think I'd have fun doing.  But, fun usually means you are using good tools.  And I'm on a zero budget.  Any suggestions?

Thanks!
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Jason S. Longia
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« Reply #1 on: May 03, 2016, 12:45:05 PM »

Hmm,

Well, you could always look at how other composers have remixed their tunes. A theory of remixing songs starts with
something called a Leitmotif (a short recurring musical phrase), you could use an arpeggio for your leitmotif, an ostinato,
you could use a few notes than a break, then change pitches repeating said phrase. You could even take what they have already and
"rearrange" it into a remix. You can change the tempo, the rhythm, the "style" (be wary of this one) etc.

Some examples:

PMD - Temporal Tower


PMD - Temporal Spire



Sonic Colors - Planet Wisp (Act 1)
https://www.youtube.com/watch?v=uFUSim9dvQw&index=37&list=PLvNp0Boas721kdXyVrMyRCaDIRWSSQQgq

Sonic Colors - Planet Wisp (Act 3)
https://www.youtube.com/watch?v=plCjh08LDjw&list=PLvNp0Boas721kdXyVrMyRCaDIRWSSQQgq&index=42

Hope this helps.  Wink
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Aliases: R3MR pronounced "Reemer or Remmer."
Powerword: Jason S. Longia (lol)

A pleasure to meet you all. I am Jason, an avant-garde composer.

I also dabble in the game making
and art making scene.

Gamejolt: https://remr.gamejolt.io
Soundcloud: https://soundcloud.com/jason-s-longia
Michael Klier
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« Reply #2 on: May 03, 2016, 11:02:08 PM »

Checkout "Reaper". It's not free but the full functional evaluation version (free) works for an unlimited time.
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IBwWG
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In the Beginning was the Word Game (IBwWG)


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« Reply #3 on: May 07, 2016, 06:48:07 AM »

Hey, thanks for the replies!  For some reason I didn't get a notification, I'll have to look into that.  And of course, will be checking out your links.  Yay!  =)
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Jason S. Longia
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« Reply #4 on: May 07, 2016, 10:34:44 AM »

Hey, thanks for the replies!  For some reason I didn't get a notification, I'll have to look into that.  And of course, will be checking out your links.  Yay!  =)

No problem, if it's a matter of getting the right tools, Michael's suggestion is more than perfect for this. If you have a
DAW already or are considering alternative methods of composing you could always use "notation software" to come up with a
midi to put into a DAW. If you prefer a DAW's visual approach stick to that instead.

If it's a matter of getting the theory while using preexisting tools, feel free to brush up on a little theory now
and then or mimic what you hear others doing.
(Learning theory by ear is easier in any case once you connect the theory to it.)

To further the tools part. You can try to use what you have. Adding a simple Reverb, chorus and EQ and separating your
instruments' effects for each instrument into different channels can go a long way towards creating sharp crisp tools.
This may sound like a whole bunch of terribly worded jargon but feel free to ask me or Michael any questions on this.

Thanks for the conversation pal  Cool.
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Aliases: R3MR pronounced "Reemer or Remmer."
Powerword: Jason S. Longia (lol)

A pleasure to meet you all. I am Jason, an avant-garde composer.

I also dabble in the game making
and art making scene.

Gamejolt: https://remr.gamejolt.io
Soundcloud: https://soundcloud.com/jason-s-longia
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