btw, i just saw this article on RPS:
https://www.rockpapershotgun.com/2016/05/06/dark-souls-iii-difficulty-newcomerAdam: I think a lot of it comes down to its apparent genre and the aesthetic. It’s a weird slant on the kind of fantasy worlds that populate Dungeons and Dragons and so many other RPGs, but it’s still recognisable. It’s a game where you play a knight or a wizard or a barbarian, and then you hit monsters with swords and spells until they fall over. And it’s an RPG.
Anyone who likes those things – and that’s a huge portion of the people who play PC games – might look at Dark Souls and think, “this is for me”. And it is, in many cases. But its combat system and the way that it treats death and levelling up, and even traversing the world and making choices, are so peculiar that it doesn’t fit into the genre quite as neatly as people might expect. On some levels, it’s far more abstract than a typical RPG and on others it’s far more tangible – the combat, for instance, is more like a beat ‘em up than a traditional RPG, in terms of the importance of positioning, parries and movement rather than stats and skillsets. Those things matter as well, but it’s an action game in a way that Dragon Age or Baldur’s Gate aren’t.