SynPDX
Level 0
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« on: May 05, 2016, 05:19:59 PM » |
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Hey everyone... I'm hoping to become a regular here and make a few new friends. I'm very new to pixel art, as a matter of fact, I've never drawn anything, well for decades at least.
I'm a product of the 16 bit generation.... Sure I had the Atari 2600 when I was really young, but when Nintendo came out with the NES, I was nine years old. When the Super Nintendo came out, I had both the Super NES as well as the Sega Genesis. This was my time! The time of Altered Beast, and Super Mario World! Best generation EVER!
I have been interested in game development ever since. In my "adult" life, I'm a desktop virtualization engineer (Citrix XenDesktop, and VMware Horizon View). I've always made the excuse that I don't have time to learn this stuff. I'm 38 years old now, and damnit, I'm making time!
I want to become a pixel artist, and I want to create my own platform game. I have some C# experience, not the most but I can get around. I have a little Unity experience, not the most but I can get around..... I have no pixel art experience.
So let's be friends? =) add my on google hangouts if you are a noob, or a more experienced person that wants to mentor =)
My setup:
1. Purchased Cosmigo Pro Motion 2. Purchased a Wacom Intuos Comic
My first (of many) question(s) is hopefully simple.
I am thinking I want a resolution of 480 x 270 (1:4 of 1080P). I have created my first small piece of pixel art. When saving this piece of art, it saves with a ratio of 1:1. However, since my game will be a 480x270 resolution, saving art as 1:1 looks too small. How would I save a .png with a ratio of 1:4, so that when viewing the art with Windows photo viewer, or emailing the piece to a friend, it looks as it would in the game?
Thanks all, and I hope to get to know a few of you a bit closer...
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