Hello, everyone, I'm back!So, it's been a while. I gave up on this project for some time, things weren't going forward as I wanted, partly because revshare - which is basically working for free until the game is out - isn't really motivating to people whose idea is not being made, partly because I was lacking experience to lead the development process of this. So yeah, I put Octavia on pause for
two long years, but I haven't stopped evolving as a gamedev; I did some jams (and won a few!), including some with the infamous
Juju Adams, got involved in some bigger projects, like
BomBear and
Don't Sink! I also evolved a lot as an artist, I developped my style and got around to buying a tablet, so now I can actually do digital art and can stop pixeling with a mouse, haha.
Anyway, cutting off the bragging part, I got around to a great team in the GameMaker subreddit discord server, which I made Don't Sink with and with the launch of the game, we were looking forward to our next game. And since I'm graduating this year and I have to make a graduation project too, I got back to this little game, and I'll try to document it here both for my project and for marketing, haha. So introducing the guys here, the lead programmer is the illustrious
Seabass and the musician is the magnificent
Topherlicious. So, I'm trying to do this game right, so I started with a GDD and passed it through the boys, then some moodboards, and now I'm back to conceptualizing environments.
So, just a reminder for anyone here who don't know anything about this game and doesn't want to go to the first page to read it - and I admit it needs some updating - Octavia will be an RPG that tries to tackle with the feeling of creative mediocrity, which I feel is something we all felt sometimes in our lives, the feeling that our work isn't bad, but it isn't remarkable. The gameplay will be somewhat like The Escapists with Yandere Simulator, but randomly generated, more on that later on. Anyway, here is some work I did for the corridors of the college so far, in digital art. I'll have Seabass post it here about the actual coding and programming part soon, but that's it so far! Good luck us!
Here are some options and variations for walls and tiles.And here are some arches and columns.